Well, like I said before I haven't noticed any problems with the unit,
but then again I only have a 32-bit system running Windows 7. So
things might work differently on the newer 64-bit systems. I just
don't know about that.
However, as a game developer I'd like to know what you find out. One
of the things I'm strongly thinking about is switching over to XInput
for game controller support. That way I can support the XBox 360
controllers as well as provide support for things like the Logitech
F510 using the newer APIs. That may make a diference on newer
platforms like Windows 7 which has a version of DirectX far newer than
that of XP by default.
On 4/12/11, Ron Kolesar <kolesar16...@roadrunner.com> wrote:
> Hi To one and all.
> Like the subject states.
> I'm going to be picking up the Logitech F 510 USB hand controller like
> everyone has been enjoying.
> I picked up the Logitech F710 unit and I couldn't get it to work. Plus, I
> had to hold down on the force feedback button so that the force feedback
> feature would work at that wasn't any fun.
> So since everyone has been recommending the logitech F 510 I thought that I
> too would pick it up to test it out with the hand to ear games and TDV.
> For those using it can you use it with Three D Velocity and Blast Chamber
> from Blind software , for starters.
> To bad we can't find the major USB handheld controllers and see which hand
> to ear product they'll work with and which one's they won't. And which
> one's have force feedback and which ones do not as well.
> I'm using Win 7 and a 64 bit processor and roomer has it that Windows is
> forcing you to use the genarick force feed back instead of the force
> feedback that comes with the USB controllers.
> Will keep you all in the loop.
> Ron who's looking for something to untie himself from the keyboard.
> Ron Kolesar
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