I too would like them. I bought the game and paid for the cheats some time
back but have forgotten what they are... 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Friday, April 22, 2011 4:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A mark of excellence in a developer.

May I ask for these cheats?
I need some replayability!
email me at
shanel...@insightbb.com
If you don't want to post them on-list.

----- Original Message -----
From: "Christopher Bartlett" <themusicalbre...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Thursday, April 21, 2011 1:11 PM
Subject: [Audyssey] A mark of excellence in a developer.


> Over on the Entombed list, there has been a wave of discussions concerning
> different ways to "cheat" in playing Entombed to increase your party size,
> bring items from game into another, etc.  Now mind you, there's a paid-for
> cheat that does some of these things, but clever players have figured out
> different ways to spoof the game.
>
>
>
> Now, I have used these cheats to increase the replay value of the game, to
> experiment with character combinations I might not choose in the game as
> intended.  I have enjoyed the results and they have added significantly to
> the replay value of Entombed while we wait for upgrades.
>
>
>
> This morning, I read a message from the game developer Jason Allen.  I
> expected it to be at best luke-warm on the subject.  Instead he says
> basically that it's awesome people have been finding ways around the 
> limits
> imposed on the game and that he's considering adding capabilities into the
> actual game to mimic some of the cheats.  Here's a developer who is taking

> a
> player-driven phenomenon, recognizing the underlying message of directions
> of development we'd like to see, and embracing it.  To me, this is a mark 
> of
> excellence and flexibility.
>
>
>
> I tell this story not to chastise any developers, but to provide positive
> feedback in the larger blind gaming community for this kind of creative
> thinking and relationship developed between game creators and their fans.
> This earns loyalty, trust and respect, even when the rest of life means 
> that
> a developer has no time to devote to the game we're playing and 
> breathlessly
> awaiting new developments in.  Anyone considering becoming a game 
> developer
> (which I am) would do well to look at this example of engagement and take
> its lessons to heart.
>
>
>
> Thank you and I'm off the soap box now.
>
>
>
>                Chris Bartlett
>
>
>
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