yeah  this sounds like a good sim.
At 10:16 a.m. 10/05/2011, you wrote:
This sounds amazing!
Thanks a lot Jeremy!
----- Original Message ----- From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, May 10, 2011 12:13 AM
Subject: [Audyssey] Lunimals. New audio game for everyone to try.


Greetings everyone. I'm still sad that Audiogames.net is offline, but in the mean time I have a new game for everyone. A few days ago, Keyisfull announced he was developing a new game and included a really detailed back story for it. Well reading his story got me thinking of one of my own, and I got side tracked into making a new game. I'm still working on Daytona 2, so don't kill me, but this one came together really quick so I didn't really waste much time.

Here is the story:

In the not so distant future, a new symbol of social status has emerged among the upper class. Fancy sport cars, sparkling jewelry, and huge mansions are no longer the preferred way to show off one's wealth. An innovative company, called Lunar-tech, launched hundreds of machines in to space and landed them safely on the moon. These remote controlled machines linked together to form massive stereo lithography machines. In everyday language, these were giant 3D printers capable of building things a layer at a time from the ground up. Huge containers of chemical resin, sent along with the machines, could be mixed with moon dust to form a concrete-like substance that was both strong and air tight. After robots dug out a foundation, the huge 3D printing machines would center themselves over the pit and begin working. These machines were genius in the simplicity of their design. Scaffolding formed a huge open square which allowed an arm to slide anywhere inside it. A series of hoses on the arm would drop the correct type of material as it formed each layer. Once dry, the arm would raise up slightly and begin again on the next layer until eventually a huge dome was created. During construction the machine would switch between concrete, moon sand to take up space, clear molten plastic, and dirt from earth. The 3D printer unfolds itself and moves slowly off to the next construction site while other robots move in to outfit the dome with accessories. Machines install tracks along the ceiling inside the dome, and on those tracks are fitted an assortment of robotic arms and cameras. On the outside, battery banks and solar panels are put in place. In the end, the dome is a huge airtight structure filled with dirt and dotted with thousands of plastic windows to let light in. These bio domes on the moon, or lunar domes as they are most commonly called, are the ultimate toy for the super rich. Constant video feed lets the world watch as life exists, against all odds, in a place as harsh as the moon. At first, billionaires would buy these and use them only as gardens. When Lunar-tech sells a dome, they pump water, oxygen, and seeds inside before sealing it up with a special kind of door. The dome's owner was left to actually tend his lunar garden by remotely issuing commands to the robot arms within it. As you might expect, quite a few people never got the hang of it and their plants would die off. Years passed and Lunar-tech kept everyone on their toes. More rockets to the moon included specially bred insects along with the usual supplies. The rich might have their lunar gardens, but the richer got to show off by having living colonies of bugs on the moon! Since that day, Lunar-tech has expanded to the use of small animals selectively bred to be smaller than normal. Due to the difficult nature of maintaining these complex eco systems, many dome owners hire big companies to handle the normal day-to-day operations. Wealthy corporations have even jumped in to the dome craze in an effort to turn a profit. Because shipping animals from earth is astronomically expensive, most people buy ones that have been bred right there on the moon. Lunar-tech shipped up a huge fleet of transporting robots that will quickly move animals from one dome to another, for a substantial fee, of course. No where else, will a person pay 2 thousand dollars for a mouse, and pay 20 thousand dollars for shipping!

This is a life simulation game, where you attempt to create, and maintain, a complex eco-system on the moon. This rough beta has 5 missions, each with their own set of quests. Unlike my previous games, this one is not self voiced with me speaking. The game should work with your preferred screen reading software, and I have personally tested it with NVDA. Please give it a try and let me know what you think. Once the suggestions start pouring in, I plan to add in more missions and a sandbox mode that will let you play without any quest restrictions.

Download link:
www.kaldobsky.com/audiogames/lunimals.zip (v1.0b, 2.02MB)

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