Seems to me the best way of resolving the problem is to have escape do what
it's supposed to do, back you out of a tile view so you can use the arrow
keys.  Reserve space for pause/unpause exclusively.

        Chris Bartlett


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Zachary Kline
Sent: Tuesday, May 10, 2011 9:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] More Luminal thoughts.

Hi Chris,
Odd, as I've been getting stereo sounds myself, without any effort on my
part.  At least, I can tell from which side of the field they come, and that
seems to have an impact on the population sizes, as I'd expect.  Are you
hearing the sound in both ears at once, or some such?
Best,
Zack.
On May 10, 2011, at 9:04 AM, Christopher Bartlett wrote:

> Oh, and on an unrelated note, I'm not getting stereo sound.  I'm getting
the
> animal population sounds, but they appear to be mono.  I'm using
> stereo-capable headphones and I get stereo playback from music
applications,
> but not from Luminal.
> 
>       Chris
> 
> 
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Jeremy Kaldobsky
> Sent: Tuesday, May 10, 2011 8:50 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] More Luminal thoughts.
> 
> Chris, no, you aren't missing anything.  I completely agree with you that
> there needs to be an easier way to switch between tiles while still in the
> build menu.  I, too, have been frustrated by having to unpause the game
just
> to move myself over to another tile.  Anybody have any suggestions for how
> that should be done?
> 
> --- On Tue, 5/10/11, Christopher Bartlett <themusicalbre...@gmail.com>
> wrote:
> 
>> From: Christopher Bartlett <themusicalbre...@gmail.com>
>> Subject: Re: [Audyssey] More Luminal thoughts.
>> To: "'Gamers Discussion list'" <gamers@audyssey.org>
>> Date: Tuesday, May 10, 2011, 10:44 AM
>> Thanks for the explanation. 
>> This makes it more necessary to have an easier
>> way to move from tile to tile.  Perhaps add a go to
>> tile command after "this
>> tile" in the menu.  As it is, navigation from tile to
>> tile requires
>> unpausing the game, unless I'm missing something.  Off
>> to finish mission 5.
>> 
>>     Chris Bartlett
>> 
>> 
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org
>> [mailto:gamers-boun...@audyssey.org]
>> On
>> Behalf Of Jeremy Kaldobsky
>> Sent: Tuesday, May 10, 2011 12:51 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] More Luminal thoughts.
>> 
>> Chris, thanks for the feedback.  I've read through
>> your observations and
>> added a few new things to my to-do list.
>> 
>> I will put this information into the game, but I should
>> take this
>> opportunity to explain how the tiles work.  The
>> interactions of grass, moss,
>> and mushrooms work on a tile by tile basis.  The
>> numbers are not averaged
>> between tiles, so you could end up with a situation like no
>> bugs or grass on
>> half of your dome.  Animals are not linked to a
>> specific tile because they
>> actually travel from tile to tile in search of food. 
>> If you did happen to
>> have half of your dome void of any bugs, you would know
>> your birds are
>> likely to spend most of their time on the side with bugs.
>> 
>> --- On Tue, 5/10/11, Christopher Bartlett <themusicalbre...@gmail.com>
>> wrote:
>> 
>>> From: Christopher Bartlett <themusicalbre...@gmail.com>
>>> Subject: [Audyssey] More Luminal thoughts.
>>> To: "'Gamers Discussion list'" <gamers@audyssey.org>
>>> Date: Tuesday, May 10, 2011, 3:21 AM
>>>          
>>>       Ok, I've played through the first four
>>> missions.  This is a
>>> fascinating game, and I'm very much looking forward
>> to
>>> elaborations, more
>>> species and a free play mode.  I do have some
>> thoughts
>>> and observations that
>>> should in no way be taken as anything but constructive
>> from
>>> someone who
>>> really likes this concept.
>>> 
>>>   
>>> 
>>> Interface: you have inconsistent behavior for the
>> space bar
>>> and esc keys
>>> that doesn't match the docs, or at least as I
>> understand
>>> what is supposed to
>>> happen.  There appear to be two different levels of
>>> interaction from the
>>> pause mode: one before you select a tile to interact
>> with
>>> and one after.
>>> This is fine, and the before selection appears to
>> operate
>>> as advertised, but
>>> once you've selected a tile, there appears to be no
>>> graceful way to back out
>>> of a menu selection to the pre-tile-selection mode. 
>>> Hitting escape, which
>>> according to the docs is supposed to get you out of
>> the
>>> menu actually
>>> unpauses the game.  In order to scan multiple tiles,
>>> one has to hit esc,
>>> then quickly hit spacebar to pause, or the game
>> advances a
>>> tick, which could
>>> be important in complex dome scenarios, and is not
>> expected
>>> behavior.
>>> 
>>>   
>>> 
>>> Effects that span tiles?  Are there any?  I'm not
>>> clear which effects span
>>> multiple tiles and which are restricted to a
>> particular
>>> tile.  If for
>>> instance, I have many rocks but no grass in one tile,
>> but I
>>> have a lot of
>>> grass but few rocks in an adjacent tile, does this
>> affect
>>> bug production as
>>> if both tiles were balanced, or is it calculated on a
>>> per-tile basis?  What
>>> about the grass/moss/mushroom balance, is that
>> calculated
>>> over the whole
>>> dome, or within each tile?  And the animals that
>> feed
>>> on these things, I
>>> note they aren't assigned a tile, so I suppose the
>> food
>>> supply is gotten
>>> from the terrain overview?
>>> 
>>>   
>>> 
>>> I haven't finished mission 5 yet, is there more to do
>> after
>>> that?  Do I get
>>> to play with all the species at once in the current
>>> version?
>>> 
>>>   
>>> 
>>>                
>>> Chris Bartlett
>>> 
>>>   
>>> 
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