Mike,

Yes, it's one of our 'big projects' for this year, but it will
probably happen later this year rather than sooner.  If that changes
and it's appropriate to do so, I'll post here to let people know.

Thanks,

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sat, May 14, 2011 at 3:39 PM, mike maslo <mmaslo1...@swbell.net> wrote:
> Dennis thanks for that info. Is there any chance of this ever being
> implemented?
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Dennis Towne
> Sent: Saturday, May 14, 2011 2:03 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] alterr Aeon crafting?
>
> Mike,
>
> Actually, only about half of the experience on the game comes directly from
> killing monsters, and there's a lot of other ways to get experience.  For
> example, using your spells and skills, even outside of combat, is worth a
> lot.  A lot of healers follow groups around to heal others, but never
> actually participate in combat.
>
> Here are some other things you can do to get experience that don't involve
> killing:
>
> - thieves can shoplift, steal, bribe, and brew poisons
> - necromancers can do a lot of interesting things with demon summoning and
> raising undead
> - clerics can heal, resurrect, and turn undead
> - mages can brew and bottle potions for others
> - quests
> - achievements
> - exploreration points
> - skill/spell improvement
>
> That said, there isn't much of a crafting skillset right now.  The closest
> we have to true crafting are probably the brew and various necromancer
> skills for raising undead.  There are a number of quests that have crafting
> of specific items to complete the quest, but these are usually high level
> and I'd say they don't count.
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
> On Sat, May 14, 2011 at 12:20 PM, mike maslo <mmaslo1...@swbell.net> wrote:
>> Will this mud ever offer or does it offer crafting or any other way of
>> getting exp outside of killing?
>>
>>
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