That's on our todo list, but not for some time. That's for two
reasons. One, I don't have regular access to a Mac so I can't really
port and test the Genesis 3D engine and games on Mac OS X directly.
When I eventually get enough money to invest in a MacBook or something
like that I'll certainly be looking at a Mac OS port of my games.
Second, there is a huge financial aspect to consider. FMOD Ex is not
free, and I'm already looking at something like $600 to support
Windows and Linux for Mysteries of the Ancients alone. Adding Mac OS
support puts another $300 onto that bringing my licensing fees up to
nearly a thousand. If I'm going to do it I need to be sure I'll not
only get my money back on my investment but I'd like to make something
extra for time, labor, etc. So if it weren't for those two issues I'd
be happy to port MOTA and any other games to Mac OSX. The thing to
keep in mind here though is since I have designed a cross-platform
engine that works on Linux I don't think it would take me too long to
create a Mac OSX port if and when I have access to a Mac OS machine
On 5/24/11, Zachary Kline <zkl...@speedpost.net> wrote:
> Hi Thomas,
> Is there any possibility of an OS X version? I can always run MOTA under my
> WIndows or Linux VMs, but it would be great if I didn't have to do it this
> way. I look forward to trying the release regardless
> Best and thanks,
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