It might seem confusing, but I'll take a stab at it.
Setting up the board: The board is positioned with a white square in the
bottom right corner. If you're using a board and men made for the blind,
the lowered squares are white, as are the unmarked pieces. Set the rooks on
either corner. Set the knights next to them, the bishops next to the
knights, your queen on the same color as your queen, and the king next to
her. The 8 pawns occupy the second row from you. Your opponent's army is
set identically. Notice that the queens, when set correctly, face each
other, the white queen on a white square and the black queen on a black
square.
Movement of the pieces:
Rooks can move straight forward, backward, or to either side. They can not
jump other pieces, and capture by taking over the square now occupied by an
opponent's piece. This is where they would stop.
The bishops can move only along the 4 diagonals, having the same range as
the rooks, and capturing in the same manner. Note that at the start of the
game, you have a bishop on a white square and one on a black square. They
will always stay on the same colored square.
The queen moves and captures as either a rook or a bishop. In other words,
diagonally, vertically, or horizontally, in all directions as far as they
can go. The queen is the most powerful piece on the board.
The King moves one square in any direction and captures in the same manner.
The only special move it can make is called castling. In this move, it
moves to the next square of the same color along the original row it
occupies at the start of the game. In other words, it moves two squares to
your left or right. As part of the same move, the rook toward which it
moves is also moved, into the square jumped by the king. This move can only
be made if there is no piece between the king and the rook toward which it
is moving, neither your king or rook has been moved, and neither square
crossed by the king is being attacked, and the king is not being attacked
before or after it has been moved.
The knight is the only piece on the board that can jump over other pieces.
It moves rather oddly. It moves one square vertically or horizontally, as
well as one square diagonally in relation to the direction of the first part
of the move. For example, one square north and one square northeast or
northwest. One square south and one southeast or southwest. One square
west and one northwest or southwest. Or one square east and one northeast
or southeast.
Check: When your king is being attacked, you must immediately remedy the
situation by either moving your king out of danger, moving a piece between
your king and the attacking piece, or capturing the attacker. Note that
because a knight can jump over friendly or enemy pieces, a piece cannot be
moved between an attacking knight and your king. It is illegal for you to
move into a check situation.
Checkmate is when you are in check and there is nothing you can do to
prevent your king from being captured on the next move. At this stage, the
game ends.
Square identification is simple. From the side of the board played by
white, squares are counted from left to right along a row as A through H.
From White's side of the board toward Black's are numbered 1 through 8.
Each square has a letter and a number. White's queen, at the beginning of
the game, is on square d1. Black's is on D8. The white pawns occupy
squares A2 through H2, the black pawns occupy squares A7 through H7.
I hope this brief overview helps.
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
----- Original Message -----
From: "Shiny protector" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, June 05, 2011 2:24 PM
Subject: [Audyssey] BG ches challenge help
Hi Guys,
I'm seeming to have a problem with BG ches challenge. My issue is this. I
am a new player and I don't know any rules. I looked on wikepedia, but
couldn't find all of the rules for the pieces. Could someone please help?
---
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