I honestly can't see any way to make a live action game like MOTA
playable by a totally deaf-blind gamer. At least not if we are going
to do everything in real time. A person has to have a reasonable
amountof hearing to play it.
As for using text in Windows games it can be done, but sometimes it
requires creating sets, scripts, etc for your application for each
screen reader. That's not exactly ideal since there are several
different screen readers out there these days.
The only solution I've found is not to draw my own window and output
text directly to the console using the command prompt window in
Windows. Most of the modern screen readers like Window-Eyes 7.5, Jaws
12, and NVDA 2011 all read the text as soon as it changes in the
command prompt window without scripts, sets, frames, whatever. So its
pretty reliable for my wrestling game.
On 6/8/11, Jim Kitchen <j...@kitchensinc.net> wrote:
> Hi Thomas,
> Yes, and then besides people who can not do stereo panning, there are the
> people who are totally deaf and thus can not play audio only games at all.
> Not so sure how plausible it would be to try to create fast paced live
> action games that were text based and could be played via braille display.
> I still do not even like using text in Windows games for the fact that it
> can not be done so that the text is automatically read by all screen readers
> like I could in dos. And in Jaws for dos there was a key that would report
> row and column of the cursor so that I could be sure to keep the text
> organized and looking good. I am not sure if I was dreaming or what, but I
> have the thought that someone told me of a key like that for JFW, but I can
> not remember the key or who might have told me that.
> Error - Operator out of memory!
> (440) 286-6920
> Chardon Ohio USA
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