Hi Dave,
To add to Philip's comments, there are language tutorials, game programming tutorials, a reference guide and a friendly BGT community on the Blastbay forum. I'd also be glad to chip in on a personal level and provide you with tips and guidance on using the BGT language, from my own experiences.
Email me off list and I'll do my best to help.
Regards,
Damien.

----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, June 27, 2011 5:22 PM
Subject: Re: [Audyssey] best language for a first game atempt


Hi David,

I offer the BGT audio game development engine, which uses a scripting language with C++ like syntax, as one of the products on my website. It implements the things you mention. Screen reader support is coming up in the 1.1 release, and Sapi support is already present. Online capabilities are there, as well as a bunch of other things like keyboard and mouse input etc. In short, it wraps the low level functionality into an easy to use scriptable package. If this is something you are interested in, check out www.blastbay.com/bgt.php

Kind regards,

Philip Bennefall
----- Original Message ----- From: "David Mehler" <dave.meh...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, June 27, 2011 4:58 PM
Subject: [Audyssey] best language for a first game atempt


Hello Everyone,

I've got a game idea that I'd like to run with. I'm not sure if i'm
going to make it freeware or pay that depends on how it all turns out.

I'd like to know a good language to start with? I'm also interested in
any game specific tutorials or howtos something to get started with. A
lot of the books i've seen are just function or reference manuals on
language x, I can pick that up. I'm a newbie to game writing, but not
to programming although my emphasis is on web scripting, php, perl,
javascript, none of those will obviously do. I can pick things up
fairly quickly. I'd also prefer accessibility in the development
process, a good development environment. I'm using jfw 11, and NVDA
for my screen readers and am considering the possibility of making the
game sapi aware.

I haven't made any final decisions still planning things out, but
don't want to switch languages midway through. Some features I know I
want are:

1. Usable with either a screen reader or sapi voice (user preference)
2. online playable (though that probably won't be in the initial release).
3. Ease of maintaining and modifications with possible user
customizations allowed

I thought I'd throw this out and see what comes back.
Thanks.
Dave.

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