Right. Classic Packman and Packman Talks are different from a strategy
and reflex point of view.
As Dark has pointed out in the classic 1982 Packman game and modern
remakes you see the entire level as a whole. That gives you something
of an advantage being able to see where all the ghosts are at once and
you can skirt around one of the rings full of ghosts to gobble up some
dots somewhere else until the ghosts vacate that area. When the ghosts
move on, clear the area, you can choose the safest route in the maze
to sneek in and eat the dots in that area. You really have a
tactical/strategic advantage being able to see everything from a
top-down perspective like that.
With Packman Talks you only are aware of the objects in your immediate
area. Perhaps it is a tunnel on your left or several dots ahead, but
you usually have no clue what is around that corner until you turn. By
that time you might just run face first into Pinky and the gang, and
have to blow the area in a hurry, or as they say put an egg in your
shoe and beat it.
I have to agree with Dark the audio game version of Packman in some
ways is more fun and entertaining than the classic mainstream game I
grew up playing in the 80's. There is a sense of mystery and
unexpected challenge in sneeking around the maze hoping you won't just
run into the ghosts on accident. The dot detecter is another nifty
feature as it forces you to hunt for dots where a sighted player could
just see them.
On 7/30/11, dark <d...@xgam.org> wrote:
> Hi haiden.
> Yes, in the original packman you can see all the maze and get an overview of
> what the ghosts are doing.
> This turns it much more into a game of reflex and avoidance, eg trying to
> stay away from the areas where ghosts are, or nipping in quickly to get dots
> from another direction.
> This is totally different to packman talks, sinse in packman talks you must
> memorize the maze, and also physically run from ghosts while keeping that
> memory in mind.
> dynaman is even worse sinse the mazes are not all the same, but randomized.
> Beware the grue!
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