Lori, wading through a lot of emails after a week's absence, so I don't know
if this is answered further up in the list, but if not:
Castaways is a different sort of animal from SoundRTS in that you do not
directly control your castaways. You assign them tasks, and the game
figures out a priority for those tasks, based on the professions you choose,
the state of your supplies and the locations of your buildings. There are
probably other factors involved, but these are the major ones off the top of
my head. So, you do not order your peasants to drop off meat at the storage
house, they just do it as time and supplies permit, based on your choices of
professions and projects.
As for health, the health of each person appears to be the average of the
energies for the four food groups, meat, vegetables, bread and wine. I'm
not sure if people's performance is dependent upon their energy state,
though I have some evidence to suggest that it may be. Again, you cannot
directly affect their energy, only set up the conditions, sufficient food
production and peasants to carry it to the tavern, plus a cook and
optionally a bartender to serve the food.
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