As I said, I didn't completely agree with the point that 3D was
automatically easier than 2D, not after seeing games like metroid prime or
maximo (not to mention resident evil), but I do think there is an arguement
that 3D does create the necessity to make obstacles challenging, where as
standard 2D is challenging anyway.
to take your acid pits example, suppose there were no falling rocks at the
side of the pits, they would be too easy. However even in a bog standard and
comparatively uninteresting 2D game, any pit must be jumped directly.
The same is true of monsters. A generic 3D monster walking back and forth is
harder to get around than a generic 2D monster like the mario goomber which
you must confront even though it only walks mindlessly along, so it's up to
the developer of a 3d game to make monsters harder by including say an Ai
that causes monsters to home in on you.
Interestingly enough, my favourite 2D games have always been those that
imploy far more movement and options for the player.
in the mega man x series for instance, you can wall kick your way up any
vertical surface. Thus, in the final fight with Sigma in Mega man X1, he's
too tall to jump on the ground, and will block your shots with his
beamsabre. You must climb the wall, at which point he'll start jumping up
towards you, and require you to slide down at the correct wrate to avoid his
jumps while getting some shots on him yourself.
Metroid with the morph ball and spacejump (where you can virtually fly),
Turrican with it's invinsible wheel mode, Gunstar heroes where you can jump
up and hang upside down from the underside of any ledge even the cieling.
Yet, in all these games, the enemies bosses and obstacles are quite up to
the increased movement of your characters, covering more of the screen,
having better ai or even requiring more complexity to defeat.
this is also interestingly enough precisely why I am so bothered about the
lack of 2D in audio, sinse all my favourite games make very! extensive use
of the second dimention.
Beware the grue!
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