Hi Tom.

Fair enough on the look code. part of the problem is the instant you see an enemy, it's attacking you even when your above it on the stairs and it's below you.


in a game like super castlevania (which had lots of stairs), you would usually just have to wait until the enemy patrolled away from the bottom of the stairs so that you could go down and hitt it. This might actually be an alternative solution for the side scroller, making enemies patrol back and forth and having the enemies only targit you when your on the same level as them.

As I said with jumping, it didn't seem to happen with pits, for instance I could get over that first fire pit with either a running jump, or a standing jump from right on the ledge provided I held the keys, but it did seem to happen on ropes for some reason more often though this might just be me needing to get used to the mechanics (something which is actually nice to see in an audio game for once).

i'll give the game another try and see if I can work around this.

Beware the grue!

dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, August 17, 2011 4:41 PM
Subject: Re: [Audyssey] Mota thoughts


Hi Dark,

As for your first point about jumping onto ledges and missing that's
often the result of simply not jumping far enough. I've done it plenty
of times myself and all I can say is to try again if that happens.You
will get a feel for jumping onto ledges after a while.

As to your second point that's an unresolved technical problem between
side-scrollers and 3d based game play. You can not shoot from a
staircase, ledge, etc because the look up/down commands page up and
down only changes the y axis of view and unfortunally in MOTA the z
axis is up/down. So I'm going have to write a custom look up/down
function for this game specifically to resolve this problem or rewrite
the targeting code to do this automatically in a 2d environment.
Either way it is one of those things I intend to fix sometime between
now and rc1.

Cheers!


On 8/17/11, dark <d...@xgam.org> wrote:
Hi.

Well I've finally6 got a copy of mota, and I'm liking what I'm seeing thus
far, the analogue jump system is as i expected, as is the running jumps.

the only two miner niggles I have are first, for some reason you don't
always seem to reach a ledge after climbing up a rope and jumping off,
sometimes you fall back to the bottom even when you've climbed as far as you can upwards. A note, perhaps the indicator saying "stone ledge" whenb your in a position to jump off might help, as might an indicator on how far you
have fallen.

Also, for some reason i can't attack monsters if I'm on a flight of stairs. After jumping the big gap and climbing downwards, there's a flight of steps
going down and usually an enemy down there.

whatever weapon I use, I don't seem able to targit at all.

if there is a key to targit my attacks to a monster below me, I'd like to
know.

Other than that, i'm liking thus far, and these two issues might just be me
getting used to the mechanics.

All the best,

Dark.
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