Well, the alt key is problematic. At the moment because I used the
Windows API to draw the Window the alt key is automatically asigned to
pull up the blasted context window menu. I can't seem to find a decent
way to disable this behavior. So if you pressed alt to silence speech
you would also bring up the context menu for the game as well. The
only way to fix that problem is to use something like Direct3D as a
window manager so that it would free up the alt key for use in games.
As for the grave accent key it could work, but it is way out of the
way. It is not something that is a logical key asignment which brings
us right back to the problem. I believe in mapping keys to logical
keyboard assignments. The grave accent key isn't logical since most
screen readers and speech devices use control or escape to silence
On 8/19/11, Darren Duff <duff...@gmail.com> wrote:
> Why not use the alt key. Or maybe grave accent?
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