Just to clarify, sending out raids means that my fighters will attack the
enemies already on the map?
----- Original Message -----
From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
To: "Gamers Discussion list" <firstname.lastname@example.org>
Sent: Friday, August 19, 2011 3:06 PM
Subject: Re: [Audyssey] better control of troop training in castaways
Kelvin, you bring up a good question about the troop types. When you are
attacking the enemy using the war tent, then there
is absolutely no question that 5 of each type is better than 10 of each of only
2 types. Mission 3 really helps illustrate
the importance of sending in different types of troops. I'm sure most of us
are far less worried when 1 group of 5 knights
shows up, than when 5 different groups with 1 of each soldier type shows up.
Even though they are weaker individually, they
can spread out and cause havoc in 5 times as many places! In that same way,
when you spread our your army in raid groups,
you deal far more damage to your enemy.
When defending, you have a pretty good strategy already I would say. Since
there are 4 skilled troop types, rather than 3 in
a rock-paper-scissors plan, choosing any 2 which are opposite each other will
make a good defending army. Of course, if you
did happen to have all 4 types it would more completely cover all of the
I wanted the troops to mirror how the food works. Creating a huge stockpile of
Knights is a lot like feeding your people all
meat. It is simpler to set up and you tend to be quite efficient while
producing more and more of the exact same thing.
With the meat, your people are far less efficient than if they were being fed
multiple food types, and with only 1 troop type
you are missing out on the combat advantages each different type has. Each new
good type you add, represents more planning
and work, and tends to be the mark of a more skilled player. More often than
not, the most skilled Castaways players seem to
quite easily balance 2 or 3 food types when they used to struggle with just 1
as beginners. Troop production should mirror
Struggling to maintain a knight-only army will likely transform in to players
who almost effortlessly maintain armies of 3
troop types, and perhaps even 4. It is a little bold of me to make this
prediction, but it appears to have gone this way
with food production and the underlying risk/reward system is nearly identical
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