First off, I'd like to apologize for bringing back a fairly
old thread. I just got back from camp and have finished reading
through 246 emails (what fun) and wanted to clarify a few points.
I'd like to apologize for apparently giving the wrong
impression with my message. I was in know way trying to force
anything onto Thomas, or to gripe about anything in the game. I'd
also like to stay that I read through the emails rather quickly,
so I may have missed a few points. If so, please forgive my
ON the subject of audio, I've never really heard any actual
weapons fire before, so if the new sounds are indeed more
accurate, I owe thomas another apology. I was merely intending to
put my observations on the new version of the game out. ON the
subject of the doors, I'm no historian, thus had no idea that
wooden doors were used in greece. As I seem to have missed a few
facts there, feel free to disregard my point.
On the subject of jumping, I can understand where you're
coming from as far as mice and joisticks go. I don't use either
of them myself, so can't say that I've ran into the circumstances
you mentioned. I didn't mean for my suggestion to be considered
anything more than that, and hope it wasn't taken that way.
As far as raising the volume on the spikes goes, that's a
great idea, and I'm rather ashamed of myself for not thinking of
On the subject of multiple monsters, I do usually play on
beginner or intermediate, as advanced (and particularly expert)
usually kill me in the first or second room.
As far as holding down enter to pick up objects goes, It's
not a serious problem, and I can understand the technical
difficulties. I suppose I'm just to used to playing beta 18 (I've
put well over 48 hours into it) and am having a hard time
To conclude, I'd like to extend a sincere apology to the
list, and Thomas in particular, as I didn't mean for my message
to be anything other than observations. I didn't mean for this to
create any kind of strife for Thomas, and certainly don't want
people getting the wrong impression.
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