Hi.
Ah, ok just read what you said about the alt key not being an option at least for now. Hmm, context key? Probably has the same problem alt does, and it's so unconventional anyway. only thing I can think of tonight is having code that ensures the program knows the control key is still being depressed and not interrupting until it is let up, then depressed again. Can't just use something similar to keyPressed in auto it as aposed to keyDown, because keyDown is needed for all those other functions, but the code for the key could reinvent the wheel just when it came to the speech part while still being similar to auto it's key down. There must be a reason you didn't do that already. If it's a loop, auto it can say something like,


I've forgotten auto it syntax so here's some plain english in sort of vb syntax
if keyDown(ctrl)=true then 'check if ctrl key is pressed down right now
if ctrlKeyDown=false then 'check if our variable has been set by a previous loop to say the key was down at that point, iow was it already pressed ctrlKeyDown=true 'tell the program the key is pressed so this code won't process next go around
speechInterrupt() 'interrupt speech
end if
elseIf keyDown(ctrl)=false then 'check if ctrl is not pressed
ctrlKeyDown=false 'the variable is set to say the key isn't down
end if

Hope you don't find my code contribution annoying, I know some people do, just figured I'd mention it just in case you didn't think of the obvious. My guess would be there's just something I don't know about involved that means you can't do it like that.
Sent with Thunderbird 3.1.10 portable.

On 8/21/2011 11:29 PM, Valiant8086 wrote:
How about alt, since GMA uses alt to silence speech, and as far as I know mota doesn't use alt for anything. I don't like shift because ctrl+shift+arrows might silence ongoing speech that one had intended to listen to while on the move.
Sent with Thunderbird 3.1.10 portable.

On 8/19/2011 1:25 PM, Thomas Ward wrote:
Hi Scott,

|Scott wrote:

1. Room 16, whatever the platform thing is in the middle of the big
fire pit has a location but not a description of the object itself.

My reply:

Thanks. That bug has been around a while I thought I had fixed that in
beta 21 but apparently not. I'll take a look at the code again and see
if I can fix that one.

Scott wrote:

2. Stairs still aren't announced in the view menu. This one's been
around since last time I played and caught up on the list, must've
been pre beta 18, so chances are you already know about it?

My reply:

Yeah, I know about this. They were never added to the view
menu/command and it was one of those things I was putting off until I
knew how many staircases would be in the game before adding them to
the view command. They are actually one of the updates going into the
game pretty soon.

Scott wrote:

The question is, while I do prefer the view command nowadays, is there
a key to silence speech? When there are a lot of objects in a room, I
quite often find it continuing to talk around other stats. It can get
mega distracting when you're trying to barge your way through rooms

My reply:

That's a catch 22 at the moment. That functionality exists in the
game, but is currently unasigned to a key, because I can't find a key
that I can logically map it to. If I map it to control, for example,
then commands like control+t won't speak the number of torches  in
your inventory. If I asign it to something like escape you can't use
it to quit/escape the game, menus, etc. I'm thinking shift might be a
good alternative, but I'm still open to suggestions. I really don't
know what to use for silencing speech.

Cheers!

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