Hi,

Well, I've personally seen the torch bug once or twice myself, but it
happens so infrequently that there is no way to track it down or find
out what causes it to do that. I'm beginning the best fix for that
problem is to do what the GMA Engine does and create a button to reset
the sounds or the soundcard when the game begins acting funky. There
is absolutely nothing in the code that would point to a problem with
this.

Although, I suspect the problem might be related to DirectSound and
not the game. As in sometimes DirectSound doesn't reset certain
buffers when it is suppose to. The reason I think that way is during
my cross-platform attempts using OpenAL, FMOD, etc this bug never once
appeared on non-Windows platforms. It only seems to happen with the
versions that use Microsoft's DirectSound API.

On 8/16/11, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> Weird. I haven't had that problem.
> We are the Knights who saaaaay...Ni!

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