Hi, Well, I've personally seen the torch bug once or twice myself, but it happens so infrequently that there is no way to track it down or find out what causes it to do that. I'm beginning the best fix for that problem is to do what the GMA Engine does and create a button to reset the sounds or the soundcard when the game begins acting funky. There is absolutely nothing in the code that would point to a problem with this.
Although, I suspect the problem might be related to DirectSound and not the game. As in sometimes DirectSound doesn't reset certain buffers when it is suppose to. The reason I think that way is during my cross-platform attempts using OpenAL, FMOD, etc this bug never once appeared on non-Windows platforms. It only seems to happen with the versions that use Microsoft's DirectSound API. On 8/16/11, Bryan Peterson <bpeterson2...@cableone.net> wrote: > Weird. I haven't had that problem. > We are the Knights who saaaaay...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.