Well, yes and no. Some developers still compress sounds, but using a
higher quality format. For example, SoundRTS uses ogg for compressing
sounds and speech. Philip Bennefall's games like Q9 also are
compressed, but the ogg files are packed into a encrypted pak file as
well. However, at the high sample rate the sounds are recorded and
compressed Q9 still sounds good even though the sounds are
compressed.The difference here was Philip obviously wanted to cut the
size of the game/setup down, but at the same time offer a high enough
quality of playback. A format like ogg can do that given a high enough
sample and bit rate.
Back when Justin was creating Troopenum, Pipe, Hunter, etc ogg wasn't
really widely used. Especially, on the Windows platform. He chose the
wma format which would have been alright, but in order to smash the
file size down he picked a very low sample and bit rate for the files
which once you compress the sounds too far you can't get anything
close to the original back. I think his goal was to make the setup
very very small, but the cost of doing that was the audio quality
suffered. Once Pipe 2 and Troopenum 2 came along most people were
moving to high speed connections like DSL, cable, etc anyway and it
was no longer necessary to smash the setup down to under 10 MB.
On 8/28/11, dark <d...@xgam.org> wrote:
> Hi Tom.
> This is something I noticed too myself. Just after i tried and bought pipe 2
> in 2006 I tried classic pipe, but was rather unimpressed by the game to tell
> the truth, especially sinse the quality of the sounds wasn't up to those in
> pipe 2 at all.
> A few years later I got a new machine and tried the classic pipe demo again
> by which time Justin had updated the sounds and the game sounded much
> better, (another reason why imho limited content demos are far better for
> trying the game than limited time ones), ---- I stil decided against buying
> it but that was due to lack of challenge and features rather than lack of
> sounds, so hunting down the older versions is imho just going to give you a
> sub standard experience all round, pluss of course, now people aren't
> compressing games sfx anymore sinse most people have either faster
> connections or use download managers, it'd be a shame for jack to be limited
> to smaller setup files just through lack of connection speed.
> With a download manager though, it's possible to just leave the thing
> running while your doing something else, and even save your download
> progress, rather like the way the sendspace wizard works.
> So on that basis you can pretty much download anything you like whatever
> size so long as you leave your machine running.
> Beware the grue!
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