Can someone tell me how to play this? I have always been interested in trains ----- Original Message ----- From: "Trouble" <troub...@columbus.rr.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, September 12, 2011 7:14 AM
Subject: Re: [Audyssey] New accessible train simulator in development


Well it worked here.

At 08:38 AM 9/12/2011, you wrote:
I think
http://dl.dropbox.com/u/29360185/train.zip

On 9/12/11, Phil Vlasak <p...@pcsgames.net> wrote:
> Hi Folks,
> I ran across this message from two years ago.
> Was this accessible train simulator project ever finished?
>
> ----- Original Message -----
> From: "Valiant8086" <valiant8...@lavabit.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, August 14, 2009 2:21 AM
> Subject: Re: [Audyssey] New accessible train simulator in development
>
>
>> The .ini track loading system is working now. Nothing is set in stone >> so >> this might be different later. At the moment ctrl+o will pop up the >> list >> box of tracks that are found in the tracks folder that can be >> selected. >> when on a track doing stuff, ctrl+s will save the current state of >> things >> so that one can close the train and then run the program again and >> find >> they're right where they were doing exactly what they were doing when >> they
>>
>> hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, >> close
>> the train, open it again and you're going 85 miles per hour, traveling
>> right where you were when you saved. Orriginally, it saved when you >> closed
>>
>> the train but it looks like not everyone is going to want it to work >> that
>> way so at the moment saving is an option. the info is saved in an .ini
>> file called train.ini. that file can be deleted to cause the train to >> pop >> up the dialogue as soon as you open the train for you to select a >> track.
>> This should allow us to just delete th
>> at .ini file when we distribute and everyone who tries it out will get
>> generic behavior.
>>
>> harun mentioned the speed limit system we were thinking about. >> Basically >> you use two objects that are pretty much just going to be signs. One >> will >> set the speed limit and the other will remove it so you can get up a >> good
>> head of  steam again.
>>
>>  When pulling up to a station it's hard, both in reality and in this
>> simulator to stop when you want to. You'll pass the station or stop >> too
>> soon, or find you're about a quarter of a mile from it but going too
>> slowly to be there any time inside of a decade. You get old waiting on >> it
>> and speed things up a bit, only to go zooming past the station before
>> you're aware of the fact. So we put in a beep that only plays if >> you're
>> moving under 5 miles per hour. The beep indicates when you're within
>> 0.0001 miles of what ever object you happen to be that close to. for a
>> station this allows you to stop pretty darned close to where you >> want. >> You listen for that beep. You hear it and you hold down the letter k >> until
>>
>> the train comes to a hault. the beep only plays if you're moving and >> at a >> rate of under 5 miles per hour. So if you're zooming along you don't >> have
>> to worry about that beep getting in the way of sound effects.
>>
>>  ----- Original Message -----
>>  From: Valiant8086
>>  To: Gamers Discussion list
>>  Sent: Wednesday, August 12, 2009 9:01 PM
>>  Subject: [Audyssey] New accessible train simulator in development
>>
>>
>>  Sorry if you guys get this twice.
>> The .ini track loading system is in, but is still broken a bit and >> needs
>> some serious work to get it to actually work like it's supposed to. It
>> would appear, at least for now, that using .ini files doesn't slow the
>> main loop down enough to bother with. this is good. At the moment we >> have
>> an every day list box that popps up when you go to pick a track. The
>> tracks are listed in there and the file extention is on the end, ini.
>> Don't know if we should remove the extention from the list or not. You
>> select the track you want and then tab to the ok button and press >> that.
>>
>>  Right now all of the game except that is self voicing, though we
>> considered using the API for the screen reader if a compatible one
>> happened to be running to speak stuff instead of SAPI. We aren't using >> any
>>
>> key commands yet that a screen reader could conflict with, but when >> key
>> echo is on it's kind of bothersome as you hold down a button, like the
>> letter i, to accelerate and the screen reader keeps saying the letter >> over
>>
>> and over again. I know a way to make the track select list box speak >> with
>> SAPI if necessary. Don't know if the ok button could be spoken or not.
>> We're using all SAPI for now and probably going to keep using a
>> synthesizer of some sort since things are going to be so generic. When >> we >> have object names and such loading from a .ini file that anyone can >> create
>>
>> with any name they can think of, audio voiceovers won't work for >> reading >> names of those objects and all that good stuff. I wouldn't mind using >> the
>> dll version of ESpeak to tell the trooth. Right now the tr
>> ain sim is
>>   portable. We're going to keep it that way if we can. There is no
>> installer. You just download it, unzip it and run the train.exe file.
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