hi
the audio lib problem is solved by this link:
http://dl.dropbox.com/u/29360185/comaudiosetup.exe
and all this is temprarry
and there isn't a website for this project. there isn't a manual for this.

On 9/13/11, shaun everiss <sm.ever...@gmail.com> wrote:
> no there were 2 projects.
> The first I forgot who wrote it.
> There was a track but you really did not have much to do.
> my sighted friend played it ok I fiddled with it but there was not much to
> it.
> There was a test 4 version but it never was completed.
> Pkb also released a train sim.
> I may still have it, it may also be on some sites, and other places
> where random dodgy software exist because i have seen it.
> Development stopped for ages as did all projects for about 6 months
> before pkb finally died.
> It was really not much different from spursim except you did have a
> slightly advanced track with control of steam or deesel  electric
> trains but no real mods ever came from it though it was more sim like.
> Ofcause pkb was a predominantly autoit group, this was mainly before bgt.
>
>>Hi Folks,
>>I ran across this message from two years ago.
>>Was this accessible train simulator project ever finished?
>>
>>----- Original Message ----- From: "Valiant8086" <valiant8...@lavabit.com>
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Sent: Friday, August 14, 2009 2:21 AM
>>Subject: Re: [Audyssey] New accessible train simulator in development
>>
>>
>>>The .ini track loading system is working now. Nothing is set in
>>>stone so this might be different  later. At the moment ctrl+o will
>>>pop up the list box of tracks that are found in the tracks folder
>>>that can be selected. when on a track doing stuff, ctrl+s will save
>>>the current state of things so that one can close the train and
>>>then run the program again and find they're right where they were
>>>doing exactly what they were doing when they hit ctrl+s. So you can
>>>be going 85 miles per hour and press ctrl+s, close the train, open
>>>it again and you're going 85 miles per hour, traveling right where
>>>you were when you saved. Orriginally, it saved when you closed the
>>>train but it looks like not everyone is going to want it to work
>>>that way so at the moment saving is an option. the info is saved in
>>>an .ini file called train.ini. that file can be deleted to cause
>>>the train to pop up the dialogue as soon as you open the train for
>>>you to select a track. This should allow us to just delete th
>>>at .ini file when we distribute and everyone who tries it out will
>>>get generic behavior.
>>>
>>>harun mentioned the speed limit system we were thinking about.
>>>Basically you use two objects that are pretty much just going to be
>>>signs. One will set the speed limit and the other will remove it so
>>>you can get up a good head of  steam again.
>>>
>>>  When pulling up to a station it's hard, both in reality and in
>>> this simulator to stop when you want to. You'll pass the station
>>> or stop too soon, or find you're about a quarter of a mile from it
>>> but going too slowly to be there any time inside of a decade. You
>>> get old waiting on it and speed things up a bit, only to go
>>> zooming past the station before you're aware of the fact. So we
>>> put in a beep that only plays if you're moving under 5 miles per
>>> hour. The beep indicates when you're within 0.0001 miles of what
>>> ever object you happen to be that close to. for a station this
>>> allows you to stop pretty darned  close to where you want. You
>>> listen for that beep. You hear it and you hold down the letter k
>>> until the train comes to a hault. the beep only plays if you're
>>> moving and at a rate of under 5 miles per hour. So if you're
>>> zooming along you don't have to worry about that beep getting in
>>> the way of sound effects.
>>>
>>>  ----- Original Message -----  From: Valiant8086
>>>  To: Gamers Discussion list
>>>  Sent: Wednesday, August 12, 2009 9:01 PM
>>>  Subject: [Audyssey] New accessible train simulator in development
>>>
>>>
>>>  Sorry if you guys get this twice.
>>>  The .ini track loading system is in, but is still broken a bit
>>> and needs some serious work to get it to actually work like it's
>>> supposed to. It would appear, at least for now, that using .ini
>>> files doesn't slow the main loop down enough to bother with. this
>>> is good. At the moment we have an every day list box that popps up
>>> when you go to pick a track. The tracks are listed in there and
>>> the file extention is on the end, ini. Don't know if we should
>>> remove the extention from the list or not. You select the track
>>> you want and then tab to the ok button and press that.
>>>
>>>  Right now all of the game except that is self voicing, though we
>>> considered using the API for the screen reader if a compatible one
>>> happened to be running to speak stuff instead of SAPI. We aren't
>>> using any key commands yet that a screen reader could conflict
>>> with, but when key echo is on it's kind of bothersome as you hold
>>> down a button, like the letter i, to accelerate and the screen
>>> reader keeps saying the letter over and over again. I know a way
>>> to make the track select list box speak with SAPI if necessary.
>>> Don't know if the ok button could be spoken or not. We're using
>>> all SAPI for now and probably going to keep using a synthesizer of
>>> some sort since things are going to be so generic. When we have
>>> object names and such loading from a .ini file that anyone can
>>> create with any name they can think of, audio voiceovers won't
>>> work for reading names of those objects and all that good stuff. I
>>> wouldn't mind using the dll version of ESpeak to tell the trooth.
>>> Right now the tr
>>>ain sim is
>>>   portable. We're going to keep it that way if we can. There is no
>>> installer. You just download it, unzip it and run the train.exe file.
>>>  ---
>>>  Gamers mailing list __ Gamers@audyssey.org
>>>  If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>>  You can make changes or update your subscription via the web, at
>>>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>  All messages are archived and can be searched and read at
>>>  http://www.mail-archive.com/gamers@audyssey.org.
>>>  If you have any questions or concerns regarding the management of the
>>> list,
>>>  please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>
>>>  ---
>>>  avast! Antivirus: Inbound message clean.
>>>  Virus Database (VPS): 090812-0, 08/12/2009
>>>  Tested on: 8/12/2009 9:04:13 PM
>>>  avast! - copyright (c) 1988-2009 ALWIL Software.
>>>  http://www.avast.com
>>>
>>>
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
>>>If you want to leave the list, send E-mail to
>>>gamers-unsubscr...@audyssey.org.
>>>You can make changes or update your subscription via the web, at
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>All messages are archived and can be searched and read at
>>>http://www.mail-archive.com/gamers@audyssey.org.
>>>If you have any questions or concerns regarding the management of the
>>> list,
>>>please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>>--------------------------------------------------------------------------------
>>
>>
>>
>>No virus found in this incoming message.
>>Checked by AVG - www.avg.com
>>Version: 8.5.392 / Virus Database: 270.13.56/2302 - Release Date:
>>08/14/09 06:10:00
>>
>>
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>>You can make changes or update your subscription via the web, at
>>http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>All messages are archived and can be searched and read at
>>http://www.mail-archive.com/gamers@audyssey.org.
>>If you have any questions or concerns regarding the management of the list,
>>please send E-mail to gamers-ow...@audyssey.org.
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to