Hmmm...Well, maybe I'll do that after I finish my current pile of game
projects. Although, to be honest someone would have to be insane to
continue writing the thing in AutoIt. That language is absolute crap.
I can think of much better languages and APIs to use including my own
G3D engine. :D
On 9/14/11, shaun everiss <sm.ever...@gmail.com> wrote:
> Well tom on that note, If someone wants to actually develop the pkb
> sim they are probably welcome to the code.
> Its autoit they can take the concept and do something with it.
> THe group died 2 years ago and stopped producing a year maybe 6
> months before that.
> The other I am not sure.
> I still have a pkb archive of 500mb with descriptions but as I never
> recieved many comments and requests its no longer on the box.
> And eventually I may even delete it fully here to.
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