I don't think the community needs an automated game tool editor. Such an
idea is very appealing at first sight, but as Philip rightly pointed out,
there is no way to perform extensive tasks on it.
I think what is much more needed is actually further extensive tutorials on
gaming, since it's one thing knowing how the functions in BGT and other
scriptable engines work, like I do, but it's another converting and
conceptualising an idea to code. Mapping, object creation, level building
and artificial intelligence are four of my worst enemies when it comes to
coding games, since I am having to work purely off experimentation, only to
find it is having to get deleted for the simple reason that I have broken
not only my experiments, but also what once valid and working code as well,
since all of the objects and functions need to be able to interact with one
I have lots of ideas for extremely complicated games, and other than the
sky-high budget that would be required to buy actors, sounds and music, I
wouldn't know where to start with such advanced concepts. Even though I have
had various talks with others about it, I still can't get them to sink in
and actually put it down as fully working code.
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