I have one question that ends up being a huge topic usually.
Right now, I can't seem to play in single player. That makes sense, if
this is a multi-player test, and that's fine, but what happens if you
can't connect to the internet? Also, is the server a dedicated server
that you, Jeremy, are hosting? Would it be possible to have a local
server for lan parties, no internet, etc.? I know that this is a test
version, and I'm not complaining, just asking, as some developers of
accessible and mainstream games alike don't like releasing server
software, and I want to know what to expect.
I love, love, love the map and the smooth multiplaying. It's
On 11/1/11, Jeremy Kaldobsky <jer...@kaldobsky.com> wrote:
> You shouldn't be able to hear zombies through walls, or at least they should
> be very very muffled. I agree that switching weapons is currently very
> inconvenient so I plan to move some things around. Your suggestion for
> putting them on the number keys actually makes the most sense especially
> since that is the common mainstream way of doing it. I guess if I've taken
> the stance to make this game closely match mainstream controls, I should be
> doing the same thing with weapons haha.
> Storing the music settings is also something I plan to have fixed for the
> next update.
>> Ok. Here are my thoughts on the game after playing it for 2
>> days. I've
>> gotten pretty good at gunning down zombies and staying
>> alive for the most
>> part. The thing that throws me off is that you can
>> hear zombies through
>> walls. This makes it really hard to know if you can shoot
>> at them without
>> wasting ammo. Also. It might be good to move the beacons to
>> the function
>> keys and move weapons to the numbers row for quick access.
>> i.e. ax 1 pistil
>> 2.... What do others think? also, if you turn the music off
>> when you start
>> the game it needs to stay that way. And we need some
>> good environmental
>> sounds too. Maybe I can help with sounds.
>> Well guess that's all for now. Back to blasting
>> Darren Duff.
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