I just bought an interesting little computer that has a touch screen. The only thing is, the touch screen is actually a touch pad layered over the screen, at least, it presents itself as a touch pad to windows, and NVDA actually accidentally supports it, as it's not traditional touch UI. I wonder, and doubt, it's going to work with this game. Lol, but hey, what better excuse could a blind guy have to go out and buy one of those wee little tiny bluetooth mice, eh?


Sent with Thunderbird 3.1.14 portable.

On 11/1/2011 3:58 PM, Christopher Bartlett wrote:
Yes, I *hate* playing with my touchpad.  I end up stealing my wife's mouse
when I want to play because the control is so much better.  So Jeremy, you
are responsible for introducing marital issues into our gaming lives.
*grin*

        Chris Bartlett


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Tuesday, November 01, 2011 3:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp, multiplayer update version 0.7b

I have an issue with my touch pad where if I try to line up with a
zombie with this game, I can't move in small increments. I either don't
move or I move fairly quickly. I think if I slide my finger sideways
slowly it doesn't turn my character at all. It's not at all similar to
Papa Sangre's reaction to the same sort of movement. Does anyone else do
this with a touch pad and does this happen to them too?



Sent with Thunderbird 3.1.14 portable.

On 10/31/2011 12:53 PM, Jeremy Kaldobsky wrote:
Just in time for Halloween, I've released the next Swamp update!  I want
everyone to go into this realizing that I have rushed several things and it
still needs a lot of work.  That being said, I think it is working well
enough for people to begin playing it and having some fun!  :D
Changes from version 0.6b to 0.7b
- This update was specifically meant to test multiplayer aspects of the
game.
- The old map has been removed and replaced with a large multiplayer map.
- Sounds have pretty much all been replaced by new ones from Kai.
- There are 5 working weapons now.  Axe, Pistol, Hunting Rifle, Shotgun,
and MP5.
- Items can be found by listening for the sound of flies on a dead body.
Walk over it to pick up the item.
- Use F and G to scroll through items you've collected, and press Enter to
use them.
- When playing multiplayer, shooting your friends currently does nothing.
- Game music can be paused by pressing the pause/break key.
- By default you are now set to run when the game begins.  Changing
running speed now requires W + Shift.
- W now serves as a directional navigation helper.
- Use / to chat to others who are online.<   and>   will scroll you through
past messages, though it needs a lot of work still.
- There are now 4 types of zombies.  Normal, Dog zombies, Tyrants, and
Giant zombies.  Each has its own sounds and attributes.
- When you select a new weapon from your inventory, you will have to
reload the gun even if it had bullets in it when you last used it.  It's
something I'll fix later.
- I've noticed a bug that will sometimes randomly lower the volume of your
gun as you fire.  I haven't tracked down the cause yet.
- You can pause the game's background music by pressing the pause/break
key.
In this entirely multiplayer update of Swamp, the game world is populated
with a bunch of zombies and items to find.  As people kill zombies or find
loot, new ones are created and placed around the map by the server.  This
means you will never run out of zombies to kill, or new items to find.  I
encourage everyone to give it a try, but please do remember that I'm aware
it is pretty crude at the moment.  I have been busy and barely got this
thing ready in time for the actual Halloween day.
www.kaldobsky.com/audiogames/Swamp.zip

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