I was able to play the game even on my old 2.1 sub speakers which was unusual I got a few kills.
my most was 4.
At 10:19 a.m. 2/11/2011 -0400, you wrote:
Just wear headphones and shoot toward the footsteps. You may waste a
couple of shots, but you'll eventually hit something, and you'll know
it.

Does that runtime error have something to do with an imperfect
connection to the server?

Signed:
Dakotah Rickard

On 11/2/11, Darren Duff <duff...@gmail.com> wrote:
> Ok. Zombies do growl when chasing you now but they do not do anything but
> walk when they are not. So it's kinda hard to hear them.
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Jeremy Kaldobsky
> Sent: Tuesday, November 01, 2011 10:02 PM
> To: audyssey
> Subject: [Audyssey] Swamp, version 0.8b update
>
> I've just posted version 0.8b.  Assuming I haven't introduced any new bugs,
> I think people will be quite happy with the improvements.
>
> Changes from version 0.7b to 0.8b
> ---------------------------------
>
> - The item system has been removed for now, and now weapons have been moved
> up to the number keys.
> - To use the beacons, you now hold Shift while pressing the number keys.
> - Ammo is stored in each individual weapon, so if you loaded your pistol
> before switching to a shotgun then it will still be loaded when you switch
> back to it.
> - Loot carrying corpses can be heard from twice as far away now, so it is
> easier to find them.
> - When selecting a beacon, you will be told what direction you need to
> travel in.
> - Using the Shift A and D keys is finally fixed, so that it takes your mouse
> rotation into consideration.
> - Additional sounds have been added to multiplayer, including players being
> injured or killed.
> - The Assault Rifle has been added to the game.
> - Picking up a new gun will start it out loaded with 1 full clip.
> - If you normally would have found a second gun that you already have, it
> will be converted into extra ammo instead.
> - Pausing the Music should be remembered between games now.
> - Zombies are more likely to growl while chasing you.
> - The bug has been fixed that made gun shots go quiet at times.
> - I've fixed a few bugs that were crashing the game for people.
> - I've removed the announcements for when people join or leave the server.
>
> www.kaldobsky.com/audiogames/Swamp.zip
>
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