Ok, I really should have responded to this thread a little while
ago, but here goes. As far as zombie packs go, I do agree that
there should be more of them, but not all zombies should be in
packs. If you have nothing but packs of five or six (or even two
or three) zombies running around, having no ammo is a certain
death statement. Also, as far as switching weapons timing goes,
I've been in more than one situation even today (it's 7:45 am
now) where if I didn't switch weapons right away, it would be the
end of me. As far as encumbrance goes, I believe that it could be
an interesting factor, but too much of it would overbalance the
game. It's hard enough to survive as is.
In regards to what chris said, I highly disagree with the
idea of moving/fighting decreasing health and med-packs being
less and less useful. If the safe zone is going to be under siege
(which sounds awesome for multiple reasons) it would spell out
death for a player who spent too long away from there. Also, this
could trap players in the safe zone, and would eventually force
the few remaining players to be extremely careful as to what they
did, as there can't be reenforcement.
I feel like I'm missing a few statements, so there may be
another email from me on the subject, but this is all for now.
I'd also like to make a suggestion, as in castaways, add a guide
for zombie/weapon types, and a general explanation of the map. I
managed to get a very helpful player to explain the weapons to me
last night, but I still find the zombies confusing. As well, I
don't really know the map (thank god for tracking beacons).
Hope this rather long message makes sense,
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.