I'm talking about a game with complexity, depth and a reason for different
types of strategic choices.  Jeremy has presented us with a great, fun game.
it could be the basis for the first truly multi-layered FPS game we've ever
had, with a replay value that dwarfs Shades of Doom.  Does this mean the
game becomes more complex?  yes it does, and if Jeremy is willing to go
there, I am encouraging him to do so.  Look at Castaways.

        Chris Bartlett

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Darren Duff
Sent: Tuesday, November 08, 2011 8:33 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Swamp reflections.

Are we still talking about a game here or a simulation. Because to me at
least that's what this is starting to sound like. 

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