hi all i managed level 2 and 3 but face problem in level4 from the
hidden fire i dont know whare it comes from and how to distroy it

On 11/10/11, Charles Rivard <wee1s...@fidnet.com> wrote:
> Animal trucks?  I think you'd better go through the documentation and listen
> to the description of the second mission that was radioed to you while
> crossing that bridge.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
> you! are! finished!
> ----- Original Message -----
> From: "austin pinto" <austinpinto.xavi...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, November 09, 2011 12:29 PM
> Subject: Re: [Audyssey] require cheat codes and key bord
> commandsforGMAtankcommander
>
>
>> hi all i finily managed to pass stage1 of tank commander without
>> cheets its real fun but i am having problem in stage 2 ive distroied
>> all the 4 tanks but cant spot and distroi the animal truks can any1
>> please! Help me with how to spot and distroy the animal truks
>>
>> On 11/9/11, dark <d...@xgam.org> wrote:
>>> Hi tom.
>>>
>>> Well as I said cheats were a thing I used fairly constantly on the amigar
>>> sinse a lot were available, but as I've grown up I pretty much stopped
>>> that
>>> precisely because it's more satisfying to play without as you said.
>>>
>>> In roleplay terms it is irritating, though to be honest the thing I
>>> dislike
>>> most in tabletop games are people who play them as if they were automated
>>> and just minimax their characters choosing only the best abilities and
>>> skills combo without any thought of what their character actually does.
>>> The
>>> interest in a tabletop game should be dynamic story and character
>>> interaction with the rules and dice used as an aide to story telling
>>> rather
>>> than them being just the point of the game as some people seem to think
>>> they
>>> are.
>>>
>>> Getting back to computer games though, I'll admit I do use walkthroughs,
>>> though usually in my case I use them to substitute for game instructions
>>> and
>>> item descriptions or as aides for game text. Mega man zero would've been
>>> impossible to play without walkthroughs, sinse it has about 70 different
>>> items all of which appear pretty jumbled on the select screen, so if I
>>> didn't check the faq and see what items were in the next level and where
>>> they were I wouldn't know what I'd found, and that's not counting the
>>> mission select, menues and dialogue sequences in the game.
>>>
>>> metroid zero mission on the other hand I finished for the first time
>>> without
>>> the aide of any walkthru, and only checked one when i was going for a 100
>>> percent items run, ditto with super castlevania.
>>>
>>> The first game I ever read a walkthru for was mega man x 2 on the snes,
>>> however I'd got catagorically rustrated with the game up to that point
>>> after
>>> playing for a solid six months, pluss I didn't actually realize I'd
>>> already
>>> found some of the key items sinse they made the same pickup sound as when
>>> you got an extra life.
>>>
>>> These days I actually read some walkthroughs just for fun and to see how
>>> other people tackle bits of various games.
>>>
>>> All the best,
>>>
>>> Dark.
>>>
>>>
>>> ---
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>>
>>
>> --
>> austin pinto
>> email austinpinto.xavi...@gmail.com
>> alternat email austin.pi...@hotmail.com
>> facebook www.facebook.com/austinpinto.xaviers
>> orkut www.orkut.com/austinpinto.xaviers
>> twitter www.twitter.com/austinmpinto
>>
>> join me on google +
>> surch for +austin
>>
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>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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-- 
austin pinto
email austinpinto.xavi...@gmail.com
alternat email austin.pi...@hotmail.com
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join me on google +
surch for +austin

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