Hi Dark,

Agreed. Giving this community an exact day of release could be
dangerous as there could be some unforeseen delays between now and
then. It is better to give a general idea like January 2012 which
gives the developer a window of 31 days in which to meet the deadline.
Releasing sooner than later is not always better, because we want to
make sure the game is stable, has been fully tested, and most issues
and potential bugs are resolved on the release date. If you give a
specific date/time to release and find out at the 11th hour there is a
problem your prepaid customers will scream bloody murder if their is a
valid delay due to some unforeseen bug or issue that came up at the
last moment.

I know my situation is different, but Montezuma's Revenge is a classic
case of how the unexpected can happen litterally at the 11th hour. I
had the game 90% complete, was just adding the final six levels to
1.0, when I got a letter to sease and desist development based on a
copyright claim from Utopia. I royally got screwed over because of
that, and I'm glad I hadn't gave a specific date/time of release
because when that happened there was no way I could have met it
because the situation was a complete mess.

Obviously, this wouldn't happen to Philip, but there are always things
that can go wrong at the 11th hour.His computer could crash, a last
minute bug pops up in the game, whatever. Its always smarter to cover
your backside if your a single developer, because you don't have any
idea what might happen between now and your target date.

Just this year I have had a horrible run of bad luck. Two unexpected
deaths in the family, been sick quite a lot, as well as a few other
personal issues that interrupted my own schedule. Some things like
that can't be helped, and I'm glad I'm not forced into meeting some
exact release date/time or I'd be screwed.


On 11/9/11, dark <d...@xgam.org> wrote:
> Hi Philip.
> Even though my last preorder, airik the clerric didn't work out particularly
> well owing to the stupid windows xp bug, I can be certain that perilous
> hearts will! run without problems sinse it uses bgt which I know is fine.
> On this basis I'd be happy to preorder myself. However, Might I suggest
> rather than saying "The game will be out on this day or your money back" you
> might want to offer something that gives you a litle more lee way in case of
> flood, fire, crashes or something else.
> Something like "the game will be out by the end of January 2012 or your
> money back" picking the month of the game release rather than a day.
> This covers you in case of accidents of one sort or another and will
> hopefully prevent all the whiners starting up if an accident does happen.
> Other than that, I'd hate to see the game not get it's ful attention due to
> lack of funds, so would be glad to contribute financially with a preorder.
> Beware the grue!
> Dark.

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