One thing I should probably have mentioned (thanks for the reminder Thomas) is that while you an hit the trucks with anything (cruse missile if you've got the ammo and want multiple gone at once) you can *only* pick up the ammo the truck had if you use the machine gun. With experience, you can decide whether or not you want each truck, as the contents are not random.

----- Original Message -----
From: Thomas Ward <thomasward1...@gmail.com
To: Gamers Discussion list <gamers@audyssey.org
Date sent: Thu, 10 Nov 2011 11:35:27 -0500
Subject: Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander


Hi,

Um, animal trucks? Do you mean the ammo trucks?

To take out the ammo trucks you need to close to 500 meters or less and shoot them with your machine gun. once they crash you can move in
closer and pick up the ammo laying on the ground near the crashed
truck.


On 11/9/11, austin pinto <austinpinto.xavi...@gmail.com> wrote:
hi all i finily managed to pass stage1 of tank commander without
cheets its real fun but i am having problem in stage 2 ive distroied all the 4 tanks but cant spot and distroi the animal truks can any1
please! Help me with how to spot and distroy the animal truks

On 11/9/11, dark <d...@xgam.org> wrote:
Hi tom.

Well as I said cheats were a thing I used fairly constantly on the amigar sinse a lot were available, but as I've grown up I pretty much stopped
that
precisely because it's more satisfying to play without as you said.

In roleplay terms it is irritating, though to be honest the thing I
dislike
most in tabletop games are people who play them as if they were automated and just minimax their characters choosing only the best abilities and skills combo without any thought of what their character actually does.
The
interest in a tabletop game should be dynamic story and character interaction with the rules and dice used as an aide to story telling
rather
than them being just the point of the game as some people seem to think
they
are.

Getting back to computer games though, I'll admit I do use walkthroughs, though usually in my case I use them to substitute for game instructions
and
item descriptions or as aides for game text. Mega man zero would've been impossible to play without walkthroughs, sinse it has about 70 different items all of which appear pretty jumbled on the select screen, so if I didn't check the faq and see what items were in the next level and where they were I wouldn't know what I'd found, and that's not counting the
mission select, menues and dialogue sequences in the game.

metroid zero mission on the other hand I finished for the first time
without
the aide of any walkthru, and only checked one when i was going for a 100
percent items run, ditto with super castlevania.

The first game I ever read a walkthru for was mega man x 2 on the snes, however I'd got catagorically rustrated with the game up to that point
after
playing for a solid six months, pluss I didn't actually realize I'd
already
found some of the key items sinse they made the same pickup sound as when
you got an extra life.

These days I actually read some walkthroughs just for fun and to see how
other people tackle bits of various games.

All the best,

Dark.


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