how many levels though in total?

On Nov 10, 2011, at 2:50 PM, Philip Bennefall wrote:

> Hi Thomas,
> 
> yes, that makes sense. I could allow preorder users to play two more levels 
> that are complete at this point, for instance. That would give a clear 
> advantage when preordering, other than just the slightly reduced price.
> 
> On an unrelated note, did you receive the code snippet I sent you to install 
> the keyboard hook?
> 
> Kind regards,
> 
> Philip Bennefall
> ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
> To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, November 10, 2011 3:41 PM
> Subject: Re: [Audyssey] Perilous Hearts preorders?
> 
> 
> Hi Philip,
> 
> Well, I for one trust you, and would probably be willing to pay for
> the game as a preorder provided I have the funds to do so myself. With
> Christmas around the corner I'm not sure how much I'd have to spend
> right now on a game since I'm saving a little money for Christmas
> gifts as well as pay the bills, buy food, etc.
> 
> The only point of disagreement I have with your plan below is you
> mentioned providing a public demo for preorder customers. I feel if i
> preorder I should get a license key or something that unlocks a little
> more content besides just the two levels in the public demo. Content
> could be the cutscenes, extra levels, but if I'm going to pay for the
> game I just feel I should get something other than just the public
> demo everyone else gets. Just my thoughts.
> 
> Cheers!
> 
> 
> On 11/9/11, Philip Bennefall <phi...@blastbay.com> wrote:
>> Hi all,
>> 
>> I'm really very happy with the response I received for the game audio demo
>> of Perilous Hearts, and so I wanted to ask the community a question. Would
>> you consider placing a preorder for this game if the possibility was there?
>> I know that the history of game preorders has been rocky in this community,
>> but the difference in my case would be that you would agree to a small
>> contract before ordering that basically would say:
>> 
>> 1. You get a slightly discounted rate when you preorder.
>> 
>> 2. We give you a definite release date. If the game is not released on this
>> exact date or earlier, within a 24 hour period, you are entitled to a full
>> refund.
>> 
>> 3. You would not have any kind of special privilege when it comes to
>> requesting feature x, but I would certainly pay more attention to
>> suggestions from preorder users provided that I personally thought they were
>> good ones.
>> 
>> Naturally, if I went down this root I would put up a playable demo of the
>> game at the same time as I made preordering available. This would not
>> include all the cut scenes etc that the finished game will contain and it
>> would still use Sapi, but the game play would stretch as far as level 2
>> which is where the real demo will also end.
>> 
>> The reason I am considering this is because the funds for the game are
>> running out, and so I cannot justify spending a lot more money on it out of
>> my own pocket. But if I had some money from preorders I would be able to
>> invest that to make the game the best it can possibly be.
>> 
>> I would very much appreciate feedback on this.
>> 
>> Thanks!
>> 
>> Kind regards,
>> 
>> Philip Bennefall
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> 
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