Low treble would do it! 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christopher Bartlett
Sent: Thursday, November 10, 2011 4:44 PM
To: blindadrenal...@gmail.com; 'Gamers Discussion list'
Subject: Re: [Audyssey] Swamp questions

The shooting at walls thing is the last major action element problem left to
be addressed.  It really is frustrating, lining up a nice sniper shot on a
tyrant, only to have the wall hitting sound reward your efforts.

I'm not sure how to address this without a gunsight mode, which I feel would
detract from the impact of the play, (though it should be an option for
people who have difficulty localizing sound due to hearing loss or
whatever).  If I understand it, the sounds are played to everybody, and the
server interprets your direction and sound level based on your position.
Would it be possible to maybe have the sounds have a gating effect so that
they stutter a bit if there's a wall between you and the sound source?  Or
maybe a reverb effect of some sort?  I don't know, just some alteration that
clues you in that though you hear a zombie close at hand, you've got a wall
between you?

        Chris Bartlett


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Thursday, November 10, 2011 4:00 PM
To: Gamers Discussion list
Subject: [Audyssey] Swamp questions

   Wow, Jeremy has done it again. Great job man.
   Swamp has the potential to be one of the most popular games ever for the
action oriented AG community in my opinion.
   The sound effects especially deserve kudos.
   Some questions though:
1. Why the deviation from the time tested standard input method of FPS on
the PC? Every FPS I played when I was sighted used the mouse in conjunction
with the A S D and W keys fore movement by default, a system that works
great. Why not mirror this, in other words, w moves one forward, and use the
right mouse button for replicating the shift key, removing the need to
stretch the fingers for shift v for example.
  also, having the scroll wheel move between available weapons would be
great.
   2. I can't get jaws to work with swamp on my system, when I hit tab, the
game ends up crashing. is there maybe a config file or something that can be
set to jaws so the game will launch in JFW mode, or is this just a bug that
has to be worked out?
3. I end up shooting a lot of walls, because it sounds like a zombie is
right there, when he is actually on the other side of a wall. can we have a
mode that gives a subtle audio cue when you have a direct shot, or maybe a
key to hit to ping and see if we're facing a wall directly?
4. if we could drop our own waypoint beacons, that would be way cool, maybe
double tap a number to drop a beacon, then control number to turn that
beacon on.  being able to name the beacon when you drop it would be a great
bonus as well, with the name being read out when you control numbered.
   thanks for another excellent release Jeremy, and awesome job on the sound
efffects Chi, hope I'm spelling that right.
   Later
che
.

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