That's up to Jeremy, not me hahahha! 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Sunday, November 13, 2011 7:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] more about swamp

Hmmm, mentioning size brings up the following: it would be possible to
create a self-extracting 7z file of the game, that should lower size a bit.
If you'd like, I would be more than willing to throw said archive together.

 ----- Original Message -----
From: "Darren Duff" <duff...@gmail.com
To: "'Gamers Discussion list'" <gamers@audyssey.org Date sent: Sun, 13 Nov
2011 04:04:46 -0500
Subject: Re: [Audyssey] more about swamp

IT would, But I think it's also good to think about how much larger this
will make the zip file for the game over all and if it's really needed. It's
really down to the people that can volunteer and that can produce a
voiceover that's good enough for use with the game. Looks like we have a lot
of talented people on this list!

-----Original Message-----
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On
Behalf Of lenron brown
Sent: Saturday, November 12, 2011 10:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] more about swamp

i think it would be nice to have a even amount of male and feemale voices

On 11/12/11, Jeremy Kaldobsky <jer...@kaldobsky.com> wrote:
 The reason the game won't detect new voice sub folders is because the
other players in multiplayer need to be able to play the matching file
whenever you are speaking within ear shot of them.

 true, but could the player have the
 ability to create extra sound
 folders for voices, I made another just to see andit never showed in  the
game but you are probably right.


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