Which are all valid points. However, as Philip mentioned he has put
restrictions in BGT to keep novis BGT developers from dumping 1000000
2048 KB of values into the registry So it sounds like Philip is aware
of the issues and is taking steps to minimize any risk of someone over
using and abusing the registry as you described.
As far as removing keys I haven't looked but it stands to reason if
BGT can create registry keys and set registry values that there should
be wrapper functions for deleting them as well. In C++ the functions
to do this is RegDeleteKeyEx and RegDeleteValueEx. If BGT has wrapper
functions for those registry functions someone can add an option to
delete keys prior to the uninstallation of the game.
On 11/21/11, Willem Venter <dwill...@gmail.com> wrote:
> Philip, I understand your decision to include it completely, though I
> still can't say I agree. Still if your paying customers request it, it
> is understandable.
> Kai, I did not question registry support because it was redundant. I
> questioned it because Microsoft's prinsipals from which they built the
> registry is flawed and dangerous. This could lead to unhappy users of
> bgt games where someone for example decided to (accidentally?) dump
> 1000000 2048 kb values into a registry that usually has a size < 10mb.
> This would have an effect on the whole operating system of the user.
> There is also no way to control the automatic removal of these keys if
> a user deletes the bgt script. To my mind it just didn't seem worth
> the extra effort for no gain and a big risk.
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