Ok I'm a bit confused then.  If weapon ranges are going to increase to match
what you hear, then how are they going to be differentiated?

        Chris (whose head is full of goo and who thus may just be slow.)


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, November 21, 2011 10:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp reflections.

Actually that is backwards.  The weapon ranges will be increased to at least
match the audible range of zombies.  Most guns will even fire a little
farther than you can hear.

> Let me understand this clearly. 
> You intend that we not be able to hear
> zombies that are beyond our weapons range, meaning that
> what we hear will
> depend upon what we have equipped?  That seems
> problematic from a realism
> perspective, and with the axe/chain saw seems also
> problematic from the
> perspective of the game.  How about having a command
> to estimate the range
> to the target most nearly centered, which won't report a
> range if the weapon
> is out of range, but we still hear the zombies at all
> ranges.  Shift-t
> perhaps?
> 
>     Chris Bartlett


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