You raise an interesting point. The range restrictions were only added because
wild random firing tended to pick off zombies from across the map in version
1.1b. I don't care for the idea of you being able to hear a zombie but not
reach it with a gun, so I was going to make each gun fire at least as far as
you could hear. Other than as a way to prevent weapon spamming, I suppose
people aren't going to notice any difference in the gun ranges. If anyone has
any suggestions for making this make more sense, I'm open to it.
> Ok I'm a bit confused then. If
> weapon ranges are going to increase to match
> what you hear, then how are they going to be
> Chris (whose head is full of goo and who
> thus may just be slow.)
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