I was thinking more that you would know when your weapons (only the ones that shoot farther than you can here) would be on target.

----- Original Message -----
From: "joseph weakland" <josephweakl...@att.net
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Tue, 22 Nov 2011 13:41:13 -0600
Subject: Re: [Audyssey] Swamp reflections.

i hear you you could add a targeting beep so when you get the perfect firing
solution what do you say?

----- Original Message -----
From: "john" <jpcarnemo...@comcast.net
To: "Gamers Discussion list" <gamers@audyssey.org
Sent: Tuesday, November 22, 2011 1:11 PM
Subject: Re: [Audyssey] Swamp reflections.


Hmmm, you could make the hearing range 60 (as that seems to be a
common range number), and add targeting beeps for weapons with
greater range.

----- Original Message -----
From: Jeremy Kaldobsky <jer...@kaldobsky.com
To: Gamers Discussion list <gamers@audyssey.org
Date sent: Tue, 22 Nov 2011 10:29:19 -0800 (PST)
Subject: Re: [Audyssey] Swamp reflections.

You raise an interesting point.  The range restrictions were only
added because wild random firing tended to pick off zombies from
across the map in version 1.1b.  I don't care for the idea of you
being able to hear a zombie but not reach it with a gun, so I was
going to make each gun fire at least as far as you could hear.
Other than as a way to prevent weapon spamming, I suppose people
aren't going to notice any difference in the gun ranges.  If
anyone has any suggestions for making this make more sense, I'm
open to it.

Ok I'm a bit confused then.?If
weapon ranges are going to increase to match
what you hear, then how are they going to be
differentiated?

젨?Chris (whose head is full of goo and who
thus may just be slow.)


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