I agree with kay about the targiting solution beeps, especially when the zombi sounds are so good, however I do think a range indicator is needed.

so how about a compensation. pressing a key (I'd suggest g), activates your monitor which tells you the distance (and possibly general direction) of nearest zombi, nothing else, just range.

You stil need to center and fire and of course you need to know the range of weapons.

Alternatively, how about an "out of range" sound when you targit a zombi with a weapon that won't reach them, just indicating that the shot is too long.

i really like the idea of footstep listening to be the main skill in the game, but I'd prefer it if the weapons were as dynamic s possible so that long range weapons and sniping played a part, hence imho the need for a range indicator.

Beware the grue!


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