Ah I see, thanks for clarifying that.
----- Original Message -----
From: Thomas Ward <thomasward1...@gmail.com
To: Gamers Discussion list <gamers@audyssey.org
Date sent: Mon, 28 Nov 2011 15:03:15 -0500
Subject: Re: [Audyssey] Game Difficulty was RE: swamp
Hi John and all,
Yes and no. If you mean by current version the latest beta on the
website while it does have a quick save feature I primarily
included
it for testing and debugging purposes. Often when testing the
game I
have to save the game, exit, change a few lines of code, and
recompile. By having a quick save feature I can return to the
exact
place where the bug occures and see if I fixed it or not which
obviously saves me the time playing the entire level through
getting
to that point where the bug occures.
However, the final version of MOTA will not have a quick save
feature.
Instead what it will use is automatic checkpoints similar to what
Monkey Business uses. When you begin a new level it will save a
checkpoint, but will not give you any special advantages like
with a
quick save. Hope this clarifies things.
Oh, and one more thing about MOTA before I close. Keep in mind it
is a
beta and several things are subject to change between and the
final
version. I think all too often people treat betas like full
versions,
and when you comment like, "doesn't MOTA have a quick save
feature,"
you are talking about temporary code that will be removed in 1.0
final. Its always a good idea not to think of betas as a
representative of the final version.
Cheers!
On 11/27/11, john <jpcarnemo...@comcast.net> wrote:
No offense, and I totally agree with you here, but isn't the
current version of MOTA exactly that, a oh you died, just go
back
a couple seconds and try again?
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