hi. Just out of curiosity, do you have the sc4 and mvc3 casts archived
somewhere? I would love to have a look, as those games are two i want
to buy. Thank you in advance sir.

On 11/29/11, Clement Chou <chou.clem...@gmail.com> wrote:
> It actually has a few more modes than 4, and it still has the Japanese
> track. The only game that didn't have one was the original Soul Calibur on
> the dreamcast which only had Japanese voices. Mode wise, soul calibur has
> your typical arcade and versus, as well as team battle, survival, time
> attack and a weapon master mode. The weapon master mode isn't negotiable
> without sighted assistance, sadly.
> ----- Original Message -----
> From: "Tom Randall" <kf6...@comcast.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, November 28, 2011 4:31 PM
> Subject: [Audyssey] SC2 and SC4 (was Re: king of fighters xiii gameplay!
>
>
>> Hey again.
>>
>> Ok thanks lots that is what I was hoping to hear.  I should clarify, what
>> I mean by limited is that so far as I know you don't have as many game
>> options available, say the multilanguage voice tracks and so forth like
>> you do in SC4.  That was the kind of thing I was referring to not so much
>> the game play itself.
>>
>> Thanks for mentioning the no finishing moves and no breakable armor thing
>> as well I can just tell him to ignore any references to that kind of thing
>>
>> in the podcast.  I actually really do like SC2 as well myself so what I
>> will probably end up doing is just pick up another copy and either keep it
>>
>> or let my friend have that one and take my original back.  I actually
>> found SC2 to be much easier to get a handle on for some reason than I have
>>
>> with SC4 but SC4 is finally starting to make at least some sense to me
>> thank the gods.
>>
>> Game on.
>>
>> Tom
>> On Nov 28, 2011, at 3:30 PM, Clement Chou wrote:
>>
>>> SC 2 isn't actually more limiting. A lot of people, including myself,
>>> find SC 2 a lot better because it's faster and more balanced... but yes,
>>> the basic gameplay is the same. SC 2 doesn't have critical finishers or
>>> breakable armor, but the rest of it is more or less the same... though I
>>> don't remember as it's been ages since I played it.
>>> ----- Original Message ----- From: "Tom Randall" <kf6...@comcast.net>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Monday, November 28, 2011 3:23 PM
>>> Subject: Re: [Audyssey] king of fighters xiii gameplay!
>>>
>>>
>>>> Hey.
>>>>
>>>> Yes I do recall you saying that you intended to do another one sometime
>>>> so will definitely be looking forward to that.
>>>>
>>>> Yeah I was pretty happy about that myself, I let people listen to these
>>>> things pretty often and most of them say oh that's cool but that's about
>>>>
>>>> as far as it goes so to have somebody show some pretty serious interest
>>>> was great.  I'm not sure he's gonna run out and buy a PS3 or Xbox or
>>>> anything but who knows.  So just wanted you to know that these things
>>>> you're spending time doing really are making a difference and maybe
>>>> helping get some more of us into mainstream gaming which we all know is
>>>> a good thing.
>>>>
>>>> Oh by the way, is much of that SC4 podcast applicable to SC2?  I know
>>>> SC2 is much more limited in the things you can do and the options you
>>>> have and so on, I am talking about how the basic game play works.  The
>>>> reason I ask is I gave a good friend of mine who is also blind my PS2
>>>> and a copy of SC2 for Xmas and if this would help him get some of the
>>>> basics down it'd be great and I obviously no longer have it here to
>>>> experiment with and find out myself so would appreciate any input you or
>>>>
>>>> anyone else for that matter has on this.
>>>>
>>>> Game on.
>>>>
>>>> Tom
>>>> On Nov 28, 2011, at 2:59 PM, Clement Chou wrote:
>>>>
>>>>> Well, I did say in that recording I did intend to come back and do
>>>>> another one which is more in depth. I'll look into doing one for MK as
>>>>> well, when I dig the game back up out of my no-longer-played stack.
>>>>> haha. It's been a while since I played that game... I'm glad you found
>>>>> the podcasts useful... and to hear that you got someone else interested
>>>>>
>>>>> in SC because of my recording is good news!
>>>>> ----- Original Message ----- From: "Tom Randall" <kf6...@comcast.net>
>>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>> Sent: Monday, November 28, 2011 2:48 PM
>>>>> Subject: Re: [Audyssey] king of fighters xiii gameplay!
>>>>>
>>>>>
>>>>>> Hey man, another excellent recording as always.  You kind of got your
>>>>>> butt handed to you at the end of that but a great job nonetheless.
>>>>>> Sometime when you have time to do it I think it would be great if you
>>>>>> can do a couple more podcasts like you did with SC4 and MVC3.  I don't
>>>>>>
>>>>>> know about anyone else but I found these extremely useful and I still
>>>>>> do, have actually gotten a new person interested in the SC series
>>>>>> because of your intro.  The King of Fighters series is one that I for
>>>>>> one am not very familiar with so I think this would be really good
>>>>>> once you have had the game for a while.  I am sure those intros are
>>>>>> really time consuming to do so I can understand it might take you a
>>>>>> while to do this but thought it is something worth mentioning.  Like I
>>>>>>
>>>>>> say I think this one would be good to do one for and maybe MK9 as well
>>>>>>
>>>>>> since you've had that one for a while. Anyhow just something for you
>>>>>> to think about.
>>>>>>
>>>>>> Game on.
>>>>>>
>>>>>> Tom
>>>>>> On Nov 26, 2011, at 8:27 PM, Clement Chou wrote:
>>>>>>
>>>>>>> So.. I found this game after looking for it for 3 hours on Friday,
>>>>>>> and my best buy lied to me and said they had some in stock when they
>>>>>>> didn't. I played the first time today, and here's the result. For all
>>>>>>>
>>>>>>> those who don't know what KOF is, here's a basic breakdown. It's a 2d
>>>>>>>
>>>>>>> fighter, but the uniqueness of this series is that it's 3 on 3. Trick
>>>>>>>
>>>>>>> is, it isn't tag team. You pick three characters, and the match is
>>>>>>> played in rounds, elimination style. When your first character gets
>>>>>>> knocked out, the next round is played by your second character and so
>>>>>>>
>>>>>>> on. So essentially, one match can have up to five rounds depending on
>>>>>>>
>>>>>>> how even it goes for the players. The sounds in this game are classic
>>>>>>>
>>>>>>> fighting game style, so not very realistic. The music, on the other
>>>>>>> hand, is awesome. I showed off what stuff I could being a first time
>>>>>>> player, and I wanted to show off the coolest things in the game...
>>>>>>> the neo max super moves, but didn't get the chance... though I think
>>>>>>> the computer might've pulled one off on me. lol. Enjoy!
>>>>>>> http://dl.dropbox.com/u/3394499/king%20of%20fighters%20xiii%20-%20art%20of%20fighting%20team%20gameplay.mp3
>>>>>>> ---
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