Hi. It's good to hear. Like I said, swig almost does all the work of
making your java wrapper for you.

I've seen object oriented code in c, but I agree that it is not really
suited for object oriented programs. In theory you could use structs.

On 12/2/11, QuentinC <quent...@cfardel.net> wrote:
>  > If you ever consider using your screen reader API from java, take a
> look at the java native interface (jni). Once you've created a wrapper
> it is easy to use.
>
> JNI wrapper for my screen reader API is already under construction. I
> carefully though on this and that's why I said in last post that my next
> forecoming game is likely to be in java again, because I don't need any
> concrete UI for games like magic blocks (In fact I greatly would like to
> do a much more complex game, something I would certainly never be
> capable of doing it in C or C++ (I'm not eased with C++ and C is unable
> to deal with object-oriented programming)). But that's for next coming
> games requiring no concrete UI, not for the playroom.
>
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