Well, finally something more than that trailer I posted some time ago. For anyone interested... http://www.youtube.com/watch?v=jUSEieww85E DOA has never been the deepest fighting game in, but it's always been a fun game to just pick up and play... people will be glad to hear that it's simple to learn, much moreso than SF or Tekken. DOA is usually known more for the stylish combat you get, and of course, the sexy girls... but the stylish combat is really what gets DOA to catch peoples' attention. In the series it's always been possible to smash someone through a wall, knock someone into a danger zone that's electrified to cause more damage, etc. This whole button-pressing thing is interesting... but we'll have to see how it plays out. As to it being inaccessible, QTE's are almost always the same, so once you learn it once you can do it from then on. Here's the link to the trailer, just to give an impression of how cinematic DOA 5 wants to be. This is something you'll probably never hear from an SF game or, KOF game or tekken game. Even MK, with its hard-hitting effects can't match this. This just sounds cool, period... straight out of a martial arts film if you ask me. http://www.youtube.com/watch?v=JwB1xhVVb9s There you have it. This's always been one of my favorite serieses to just pick up and mess around with especialy with friends. Unfortunately, I've only played DOA 2... since all the others are on the xbox and xbox360. For anyone who has these consoles and wants to try this series, Dead or alive 4 is for the xbox360, and DOA 2 hardcore is for the ps2. Enjoy! --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
