This was very well said, and I'd like to throw in a second. While
I can see where people are coming from, I feel that limitations
would detract from the enjoyability of the game.
----- Original Message -----
From: Dakotah Rickard <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Wed, 14 Dec 2011 10:37:25 -0500
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
I'm glad to hear about the awesome nature of missions that are
coming up.
Kai and jeremy, one thing that would make Swamp a little easier
to
handle with player tracking is a difference in sound between
player
and zombie footsteps. I know that this would mean an even bigger
game,
and I know how unfun it is to locate distinguishable footsteps.
I've
done a bit of sound work myself, but I know that it could make
things
much smoother.
Still, I look forward to whatever happens and however it's done,
it'll be great.
I must address the question of simulation versus game just this
once more.
If you wanted to be completely technical, all the weapons are
heavy
and cumbersome. Even the assault rifle, which I assume is based
off
the m16 or m4 or some derivitive is a pretty hefty gun. I
understand
the unrealism of carrying a maximum of eleven weapons. it's
wildly
unreal, not just because of weight but because of the actual
difficulty of managing all the holsters and straps and ammo. I
don't
think that ammo should be limited for the same reason I don't
think
weapnory should be limited. That reason is playability and fun. I
was
originally all for the idea of incumbrance, and I guess maybe
weapon
based incumbrance is still maybe ok, but I decided that it was
much
more fun to be able to just focus on running around and smashing
the
undead than worrying about my inventory. If there were character
specializations or inventory limitations, I could understand an
incumbrance system, but I think that it takes away from the game.
Finally, as for realism, true realism would mean that you'd have
to
reaim after every use of a weapon on everything except maybe the
assault rifle and the axe, you'd have gone deaf a long time ago
from
all the gunfire next to your unprotected ears, and death would be
permanent, losing you your rep and experience, if not losing you
your
place on the server. I'm not trying to be snarky or sarcastic.
I'm
just saying that there's a line between playability and realism
for
the average player, and it's a dangerous one to draw at all, So
far,
I'm very pleased with how it's been drawn.
Signed:
Dakotah Rickard
On 12/14/11, Kelvin Tan <[email protected]> wrote:
yes. or another alternative is just simply use another weapon!
isn't it?
----- Original Message -----
From: "Johnny Tai" <[email protected]
To: "Gamers Discussion list" <[email protected]
Sent: Wednesday, December 14, 2011 1:40 AM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
Also, I've heard many complaints of shortage of this ammo or
that ammo. Say
that you can't find any ammo for that machinegun you love to
use- all you
find is .45s, and now, I don't use a machinegun, I prefer my
silenced
pistol, so I keep running out on .45s yet I'm loaded down on
machinegun
ammo. Instead of trading it all selfishly for reps, I can trade
my
machinegun ammo for your .45s- everyone's happier that way.
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