I'll second everything Alison says, as a former adaptive technology teacher,
which often spilled over into advocate, counselor and role model, the
effectiveness of your communication is directly related to the care with
which you prepare it and the appropriateness of the form for its audience.

                Chris Bartlett


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Allison Mervis
Sent: Saturday, December 17, 2011 12:41 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Silversword is not the game for the blind.

I can only judge based on what I've read, as do most people. In case 
you  haven't seen my other messages, I provided suggestions on how he 
might improve the  content and overall tone of his messages. As a rehab 
counselor with experience in the blindness field, I feel pretty 
confident in stating that I know a thing or two about affective self 
advocacy strategies. It's my personal and professional goal to help 
empower others to improve their skills by imparting those strategies. If 
I can be of further assistance in any way, you, Michael, or any list 
member can feel free to please contact me off list. This thread has 
strayed too far off topic as it is. In this internet based world, blind 
and sighted people alike are judged based on how they present themselves 
in writing, and how they depict their interactions with other people. 
This is  a harsh reality that we must all face.
Allison
16/2011 9:07 PM, Joseph Weaver wrote:
> If you want to help him show him what to do, and you can't judge
competency because you don't know hi like I do.
>
> Sent from my iPhone
>
> On Dec 17, 2011, at 12:03 AM, Allison Mervis<alliso...@gmail.com>  wrote:
>
>> For your information, I do not feel that I am better than any other
person on this list. However, I have significant experience as a competent
blind adult and as an advocate for other blind people. I am simply trying to
help Michael improve his skills both as a self advocate, and most
especially, as an advocate for the blind community at large. Sighted
developers look at Michael's communications and most likely judge blind
people as a whole based on how he presents us and himself. I refuse to be
painted with such a broad brush, and will not remain silent on this issue.
Have a wonderful evening.
>> Allison
>> On 12/16/2011 8:54 PM, Joseph Weaver wrote:
>>> Nice to meet you mr. Or mrs.
>>> Perfect.  We're all on the Same side lets quit bashing each other I get
the feeling from some of the people on this list that they think their
better than everyone else
>>>
>>> Sent from my iPhone
>>>
>>> On Dec 16, 2011, at 11:49 PM, Allison Mervis<alliso...@gmail.com>
wrote:
>>>
>>>> Here's the thing Michael. It's the little things that we do when we
write to other people which set the tone of our messages. I think you know
that your writing could stand to improve pretty significantly. You don't use
proper punctuation and grammar, you don't structure your sentences very
well, and your messages always sound as though you've written them in a
terrible hurry. This combination of factors would make anyone sound
demanding and rude. If you'd take an extra five minutes to run spell checker
and proofread your messages, that would go a long way towards changing the
overall tone. You also need to be a lot more specific when you're
communicating with developers. Judging by your communications to the list,
you've basically kept saying to poor Mario, "This isn't accessible, fix it,"
over and over again. Any time one of us has suggested a particular game
feature which needs to be improved, you respond almost as though you haven't
played the game yourself. Sometimes I think you simply loaded the intro
screen of the game, saw that the buttons weren't initially labeled, and shot
off an email to the developer with  no clear idea of the specific changes
that needed to be made. This placed a terribly heavy burden on Mario. I
suspect that all of the things he learned about implementing the level of
accessibility which currently exists within the game was a result of his own
research and hard work. He should be commended for that. These are just a
few more things to keep in mind as you hopefully work to improve your
advocacy skills.
>>>> Allison
>>>> On 12/16/2011 7:11 PM, michael barnes wrote:
>>>>> Well I know someone of you think I was being too demanding and rude
but I was just trying to see if I could be a part of the team to improve the
game.
>>>>> I have shown my email to other people and they agree with me that all
I was trying to do is help.
>>>>> When I have done what all of you are talking about developers don't
want to make their games accessible.
>>>>> I was only doing this because as a blind gamer and helping to make a
IOS app I could have gave some good pointers.
>>>>> I know that folks on here ain't trying to call me rude when some of
y'all have nasty atitudes with some people in the past.
>>>>> If you thought I was being a pest I wasn't.
>>>>> I only sent him one email after I join the forum which was this
morning.
>>>>> I am done talking about this subject.
>>>>> So please lets quit talking about it.
>>>>> The next time I speek to a developer about IOS I know what I need to
do.
>>>>>
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