I've never really thought about it that way... but now that you mention it,
it makes sense. But it isn't only vi gamers who would classify it that
way... mainstream gamers do that as well. As I see it, in gaming conventions
a 2d game is a game that only has movement on a horrizontal axis. Megaman is
what Tom would call a true 2d game since there are platforming elements, and
often it requires you to jump up or down. However, for gamers, games like
Final Fight would still be considered a 2d game, in spite of not requiring
you to move up or down, and where the only jumping you do is as a way to
dodge enemy attacks. And this is especially noticable in fighting games. A
2d fighter is a fighting game that has movements on a horrizontal axis, as
well as jumping. Yet games like Tekken, Soul Calibur and several of the
Mortal Kombat games are considered 3d because they also include
sidestepping. Soul Calibur is probably the only 3d fighter out there that
has a full 360 degrees of movement, yet people still simply call it a 3d
game. So while I I think while I agree with the essentials of Thomas's post,
this largely boils down to opinion.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, January 02, 2012 9:10 AM
Subject: Re: [Audyssey] game classifications
Hi Allen,
That's correct. Super Liam and Q9 really only use the x axis of
movement as in moving left to right. The only movement you see along
the y axis is when jumping over something, but in the main its still
only a 1d game. In order for Super Liam and Q9 to be true 2d games
you'd have to be able to climb up and down on things like staircases,
ladders, ropes, vines, etc.
For example, the original Montezuma's Revenge game by Parker Brothers
for the Atari 2600 was a true 2d game.In that game not only did you
walk/jump left and right, but there was a vertical axis of movement
too. You often had to climb up and down on ladders and ropes to get to
rooms above and below the one you were in. Jewels were often suspended
in the air above you, and you had to jump up and attempt to grab them.
In trickier situations you might have to climb a rope, and then jump
left or right and catch the jewel out of the air. Its 2d elements like
this that are holy absent from accessible games.
As for games like Shades of Doom those are 2d FPS games not 3d. They
are 2d because you can walk left, right, forward, or backward along
the x and y axis but you can not move up and down. There is no third
axis of movement in Shades of Doom. In fact, you can't even jump in
that game limiting you to north, south, east, and west directions
only.
A true 3d game allows you to move north, south, east, west, up, and
down on an x/y/z axis. So that's why by and large the VI community
have never seen a true 2d side-scroller besides MOTA, and they've
never experienced a true 3d FPS game either. They just assume this or
that game is 2d or 3d without understanding the actual definition or
mechanics of what that implies.
HTH
---
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