The use of speech synthesizers also offer possibilities for matching
phonetic spelling to an item. If a user types in something that word
is converted to phonemes. These phonemes could be compared to the
actual word that is also converted to phonemes and if many of them are
the same, the game can recognize a word even if the spelling is wrong.

On 1/8/12, dark <[email protected]> wrote:
> Hi Tom.
> That is I think why for all item manipulation puzzles, object use parzas
> with graphics replaced the complex parzas of text adventures in the main
> tream, starting with games like secret of monkey island and continuing even
> now in series like Resident evil.
>
> it's just so much easier to have some general commands that can apply to
> objects.
>
> Use, use with and examine are really all that is needed imho.
>
> Also as games like descent into madness show, these are quite doable with a
> menue system rather than actual commands as well, which can speed things up
> too.
>
> Beware the grue!
>
> Dark.
>
>
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