Does this for the Mac computer or iPhone Sent from my iPhone
On Jan 10, 2012, at 11:24 AM, michael barnes <c...@samobile.net> wrote: > Hey, All. > The developer of Oubliette needs help with a few things that would make the > game more accessible for the blind! Down below is the email that he had sent > me to get more information about different content in the game to work with > voice over. > So if you have any thoughts on how to help him please email him with your > thoughts at jg...@gabysoft.com > Now here is the message. > > The battle is real time but controlled by the speed settings. At the 'Normal' > setting (Slider at 50%), the monsters will attack once every 2 seconds. At > the slowest speed they will attack at one quarter that speed (once every 8 > seconds). At the highest speed, they will attack at 4 times that speed (once > every half second). When you use one of your characters to attack, there is > also a 'cool down' period before they can attack again. This time is based on > the characters' dex. The 'cool down' period is also adjusted when you change > the game speed. So if you set the speed to the minimum, the characters' 'cool > down' period will be 4 times as long as it is at the normal setting. > > However if you tap on a monster (double tap in your case) it will bring up a > screen that shows the monster's information and the game will pause at that > point. So if you want to think about your next move, double tap on the > monster and that will pause the game. > > When the battle starts, there is a screen that is displayed which simply > informs them that they are about to battle. In version 2.0 there are actually > 2 possible screens here, one for normal battles and one for secret rooms. The > title of the screen will tell you which is which. The battle will not begin > until your first character takes some action. At this point you can double > tap on the monsters to see what they can do and adjust the game speed > depending on what you are facing. There is really nothing else that the user > sees before the battle begins. > > While the battle is running, there are messages that are displayed in the > message box, but for the most part you can probably ignore these. The > monsters will glow when they attack and I am not sure how to represent this. > I can have it display a message when the monster attacks, but you would have > to tap down in the message box to hear it. It would be nice if there were a > way to have the Voice Over speak some text on command, but I have not found > it yet. The player list on the right has a 'cool down' timer graphic to show > when each character can make their next action. Also the characters' hit > points are shown in red if the character is damaged, and if he is in duress > (e.g. paralyzed, stunned, dead, etc.) a graphic is displayed indicating that > fact. I am not sure how to represent these to the blind. Looking at the Voice > Over documentation it appears that I can set my own text for what is said > when you touch a particular item and I am going to look into possibly adding > some additional spoken information when you touch one of your players. > > The maze on each level is not random, so once you learn where everything is > on a given level, it will not change. There is no 'end' to a given level, > each time you enter a level it is repopulated with monsters and treasures. > Each level has stairs to other levels (sometimes multiple stairs). Some, but > not all of the stairs are shown on the maps. I am really not sure how to > represent the maps for the blind, but I will give it some more thought. > Perhaps instead of a map at all I can display a list of the features (i.e. > stairs, pits and chutes). Since the maps generally do not include the > location of all the features I am not exactly sure what to show. I wouldn't > mind giving all of that information to actual blind players, but I would > rather it not be available to players who can see. > > I am thinking that it might be very useful to have a help page which explains > some of these things that will be displayed the first time the user turns on > the 'Voice Over Support'. If you could put together a list of things that > would be useful to blind players that I could include on this page, that > would be most helpful. > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. 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