Does this for the Mac computer or iPhone

Sent from my iPhone

On Jan 10, 2012, at 11:24 AM, michael barnes <c...@samobile.net> wrote:

> Hey, All.
> The developer of Oubliette needs help with a few things that would make the 
> game more accessible for the blind!  Down below is the email that he had sent 
> me to get more information about different content in the game to work with 
> voice over.
> So if you have any thoughts on how to help him please email him with your 
> thoughts at jg...@gabysoft.com
> Now here is the message.
> 
> The battle is real time but controlled by the speed settings. At the 'Normal' 
> setting (Slider at 50%), the monsters will attack once every 2 seconds. At 
> the slowest speed they will attack at one quarter that speed (once every 8 
> seconds). At the highest speed, they will attack at 4 times that speed (once 
> every half second). When you use one of your characters to attack, there is 
> also a 'cool down' period before they can attack again. This time is based on 
> the characters' dex. The 'cool down' period is also adjusted when you change 
> the game speed. So if you set the speed to the minimum, the characters' 'cool 
> down' period will be 4 times as long as it is at the normal setting.
> 
> However if you tap on a monster (double tap in your case) it will bring up a 
> screen that shows the monster's information and the game will pause at that 
> point. So if you want to think about your next move, double tap on the 
> monster and that will pause the game.
> 
> When the battle starts, there is a screen that is displayed which simply 
> informs them that they are about to battle. In version 2.0 there are actually 
> 2 possible screens here, one for normal battles and one for secret rooms. The 
> title of the screen will tell you which is which. The battle will not begin 
> until your first character takes some action. At this point you can double 
> tap on the monsters to see what they can do and adjust the game speed 
> depending on what you are facing. There is really nothing else that the user 
> sees before the battle begins.
> 
> While the battle is running, there are messages that are displayed in the 
> message box, but for the most part you can probably ignore these. The 
> monsters will glow when they attack and I am not sure how to represent this. 
> I can have it display a message when the monster attacks, but you would have 
> to tap down in the message box to hear it. It would be nice if there were a 
> way to have the Voice Over speak some text on command, but I have not found 
> it yet. The player list on the right has a 'cool down' timer graphic to show 
> when each character can make their next action. Also the characters' hit 
> points are shown in red if the character is damaged, and if he is in duress 
> (e.g. paralyzed, stunned, dead, etc.) a graphic is displayed indicating that 
> fact. I am not sure how to represent these to the blind. Looking at the Voice 
> Over documentation it appears that I can set my own text for what is said 
> when you touch a particular item and I am going to look into possibly adding 
> some additional spoken information when you touch one of your players.
> 
> The maze on each level is not random, so once you learn where everything is 
> on a given level, it will not change. There is no 'end' to a given level, 
> each time you enter a level it is repopulated with monsters and treasures. 
> Each level has stairs to other levels (sometimes multiple stairs). Some, but 
> not all of the stairs are shown on the maps. I am really not sure how to 
> represent the maps for the blind, but I will give it some more thought. 
> Perhaps instead of a map at all I can display a list of the features (i.e. 
> stairs, pits and chutes). Since the maps generally do not include the 
> location of all the features I am not exactly sure what to show. I wouldn't 
> mind giving all of that information to actual blind players, but I would 
> rather it not be available to players who can see.
> 
> I am thinking that it might be very useful to have a help page which explains 
> some of these things that will be displayed the first time the user turns on 
> the 'Voice Over Support'. If you could put together a list of things that 
> would be useful to blind players that I could include on this page, that 
> would be most helpful.
> 
> -- 
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> 
> 
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