Hi Philip,

Wow! Thanks for the news. This sounds awesome. I'm certainly grabbing
the update and will check it out.

Cheers!


On 1/13/12, Philip Bennefall <[email protected]> wrote:
> Hi all,
>
> Generally I try not to send out emails to the list for smaller revisions of
> BGT, but in this case I think an exception is called for as there are some
> pretty serious bugfixes in the latest version that has just been released.
> Anyone who is using BGT should download the latest build as soon as possible
> and recompile any existing games with it, especially if the game uses Sapi.
> This version also brings some general performance improvements, so is a
> vital upgrade for all users.
>
> In this release, I have also done some important internal work. To cut a
> long story short I have separated the engine into two components, the main
> BGT executable which can run and compile games, and then a dedicated binary
> that merely runs precompiled byte code. This is the first step on the path
> to making BGT game executables a lot more compact. I have sponsored the
> developer of AngelScript to separate the script compiler from the virtual
> machine, and when this is done I will be able to take advantage of that with
> this new design to decrease the size of game executables by several hundred
> kb. In other words, precompiled games will exclude an enormous amount of
> code that is only needed when running scripts from source. The AngelScript
> change is scheduled to be completed at some point in March, at which time I
> will put out a new revision where you should see this drastic change in
> size.
>
> But for now, please grab this latest version to take advantage of the
> bugfixes and performance improvements. Thank you!
>
> Kind regards,
>
> Philip Bennefall
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