Hi Haden,

Actually, BGT doesn't use DirectPlay for networking because that
particular API has been deprecated for years. I believe BGT uses an
open source network library, I think it is ENet, which is just as good
if not better than DirectPlay.

As far as Python there are a number of networking options, but PyGame
comes with SDL-Net which is the network API component of SDL. It is
fairly straight forward and easy to use although I don't know what
kind of source examples are available for Python. My personal
experience with SDL-Net is on the C/C++ side of things. Either way,
creating networked games is pretty easy to do in Python. RS Games has
written their client in Python for Mac OS and Linux, and its just one
example of what can be done with the Python language in terms of card
and board games.

Cheers!


On 1/14/12, Hayden Presley <[email protected]> wrote:
> HI,
> Probably one of the easiest to sue youldbe BGT. BGT takes all the low-level
> audiogames components, like Direct Sound, Direct Play, Direct Input, etc etc
> and raps them into a set of objects andfunctions that are accessed via a
> scripting language called Angelscript. OF course, there's also Python, which
> I'm not sure deals with networked programs, and others at which you have to
> look before deciding this. The easy answer is, there isn't one.
>
> Best Regards,
> Hayden
>

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